From 2e46027c14fb7a7084e3909cd8b57db5565cce7d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 5 Mar 2011 02:34:44 +0000
Subject: Construct test load iar only once and reuse for each test, rather
than recreating it every time
---
.../Archiver/Tests/InventoryArchiverTests.cs | 26 +++++++++++++++-------
1 file changed, 18 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 76d0b85..8a84c7a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -53,9 +53,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
public class InventoryArchiverTests
{
protected ManualResetEvent mre = new ManualResetEvent(false);
-
+
+ ///
+ /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
+ ///
+ protected byte[] m_iarStreamBytes;
+
///
- /// Stream of data representing a common IAR that can be reused in load tests.
+ /// Stream of data representing a common IAR for load tests.
///
protected MemoryStream m_iarStream;
@@ -79,12 +84,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
[SetUp]
- public void Init()
+ public void SetUp()
{
- ConstructDefaultIarForTestLoad();
+ m_iarStream = new MemoryStream(m_iarStreamBytes);
}
- protected void ConstructDefaultIarForTestLoad()
+ [TestFixtureSetUp]
+ public void FixtureSetup()
+ {
+ ConstructDefaultIarBytesForTestLoad();
+ }
+
+ protected void ConstructDefaultIarBytesForTestLoad()
{
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
@@ -107,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary(), scene.UserAccountService));
tar.Close();
- m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
+ m_iarStreamBytes = archiveWriteStream.ToArray();
}
///
@@ -392,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
-
+ archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
--
cgit v1.1
From 743a6b0da5a98329997c98463feca37885ae7c58 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 8 Mar 2011 22:44:02 +0000
Subject: Make -m shortcut option for --merge on load iar specific. Correct
some log message origins.
---
.../Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 26edba4..576a154 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand(
this, "load iar",
- "load iar [--merge] []",
+ "load iar [-m|--merge] []",
"Load user inventory archive (IAR).",
- "--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
+ "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
+ " is user's first name." + Environment.NewLine
+ " is user's last name." + Environment.NewLine
+ " is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
- "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
@@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
- "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
- "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
@@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
- "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
@@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
- "[INVENTORY ARCHIVER]: usage is load iar [--merge] []");
+ "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] []");
return;
}
--
cgit v1.1
From 8a2360bf815d4d78fcff34a69dec24782494bd2e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 9 Mar 2011 01:21:31 +0000
Subject: Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup.
Make static dictionaries on NullUserAccountData instance instead to stop user
accounts being carried over between tests
---
.../Archiver/InventoryArchiveReadRequest.cs | 2 +
.../Archiver/Tests/InventoryArchiverTests.cs | 65 +++++-----------------
2 files changed, 17 insertions(+), 50 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 6030706..7849d88 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -400,6 +400,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
if (UUID.Zero != ospResolvedId) // The user exists in this grid
{
+// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
+
item.CreatorIdAsUuid = ospResolvedId;
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 8a84c7a..de95505 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -97,6 +97,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
protected void ConstructDefaultIarBytesForTestLoad()
{
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene("Inventory");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
+
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
@@ -106,14 +111,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.Name = m_item1Name;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
- //item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
- //item1.CreatorId = userUuid.ToString();
- item1.CreatorId = m_ua2.PrincipalID.ToString();
+ item1.CreatorIdAsUuid = m_ua2.PrincipalID;
item1.Owner = UUID.Zero;
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
-
string item1FileName
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary(), scene.UserAccountService));
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
public void TestLoadIarV0_1ExistingUsers()
{
TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
+// log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
@@ -414,9 +414,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
// "Loaded item non-uuid creator doesn't match original");
- Assert.That(
- foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
- "Loaded item non-uuid creator doesn't match original");
+// Assert.That(
+// foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
+// "Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
@@ -529,64 +529,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// embedded creators do not exist in the system
///
- ///
- /// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
- /// (as tested in the a later commented out test)
- /// This test is currently disabled
[Test]
public void TestLoadIarV0_1AbsentUsers()
{
TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
-
- string userFirstName = "Charlie";
- string userLastName = "Chan";
- UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
- string userItemCreatorFirstName = "Bat";
- string userItemCreatorLastName = "Man";
- //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
-
- string itemName = "b.lsl";
- string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
-
- MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
-
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = itemName;
- item1.AssetID = UUID.Random();
- item1.GroupID = UUID.Random();
- item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
- //item1.CreatorId = userUuid.ToString();
- //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
- item1.Owner = UUID.Zero;
+// log4net.Config.XmlConfigurator.Configure();
- string item1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary(), null));
- tar.Close();
-
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
-
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
- archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
+ archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
}
--
cgit v1.1
From ae507bb0600774624f876c4562391cec0111eee8 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 9 Mar 2011 01:53:27 +0000
Subject: Split out path tests from InventoryArchiveTests. Factor common code
into test case parent
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 124 +++++
.../Archiver/Tests/InventoryArchiverTests.cs | 533 +--------------------
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 436 +++++++++++++++++
3 files changed, 562 insertions(+), 531 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
create mode 100644 OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
new file mode 100644
index 0000000..023c452
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -0,0 +1,124 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using NUnit.Framework;
+using NUnit.Framework.SyntaxHelpers;
+using OpenMetaverse;
+using OpenSim.Data;
+using OpenSim.Framework;
+using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
+
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
+{
+ [TestFixture]
+ public class InventoryArchiveTestCase
+ {
+ protected ManualResetEvent mre = new ManualResetEvent(false);
+
+ ///
+ /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
+ ///
+ protected byte[] m_iarStreamBytes;
+
+ ///
+ /// Stream of data representing a common IAR for load tests.
+ ///
+ protected MemoryStream m_iarStream;
+
+ protected UserAccount m_ua1
+ = new UserAccount {
+ PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
+ FirstName = "Mr",
+ LastName = "Tiddles" };
+ protected UserAccount m_ua2
+ = new UserAccount {
+ PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
+ FirstName = "Lord",
+ LastName = "Lucan" };
+ protected string m_item1Name = "b.lsl";
+
+ [SetUp]
+ public void SetUp()
+ {
+ m_iarStream = new MemoryStream(m_iarStreamBytes);
+ }
+
+ [TestFixtureSetUp]
+ public void FixtureSetup()
+ {
+ ConstructDefaultIarBytesForTestLoad();
+ }
+
+ protected void ConstructDefaultIarBytesForTestLoad()
+ {
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene("Inventory");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
+
+ string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
+
+ InventoryItemBase item1 = new InventoryItemBase();
+ item1.Name = m_item1Name;
+ item1.AssetID = UUID.Random();
+ item1.GroupID = UUID.Random();
+ item1.CreatorIdAsUuid = m_ua2.PrincipalID;
+ item1.Owner = UUID.Zero;
+
+ string item1FileName
+ = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
+ tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary(), scene.UserAccountService));
+ tar.Close();
+ m_iarStreamBytes = archiveWriteStream.ToArray();
+ }
+
+ protected void SaveCompleted(
+ Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
+ Exception reportedException)
+ {
+ mre.Set();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index de95505..edbbd81 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -50,195 +50,8 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
- public class InventoryArchiverTests
- {
- protected ManualResetEvent mre = new ManualResetEvent(false);
-
- ///
- /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
- ///
- protected byte[] m_iarStreamBytes;
-
- ///
- /// Stream of data representing a common IAR for load tests.
- ///
- protected MemoryStream m_iarStream;
-
- protected UserAccount m_ua1
- = new UserAccount {
- PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
- FirstName = "Mr",
- LastName = "Tiddles" };
- protected UserAccount m_ua2
- = new UserAccount {
- PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
- FirstName = "Lord",
- LastName = "Lucan" };
- string m_item1Name = "b.lsl";
-
- private void SaveCompleted(
- Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
- Exception reportedException)
- {
- mre.Set();
- }
-
- [SetUp]
- public void SetUp()
- {
- m_iarStream = new MemoryStream(m_iarStreamBytes);
- }
-
- [TestFixtureSetUp]
- public void FixtureSetup()
- {
- ConstructDefaultIarBytesForTestLoad();
- }
-
- protected void ConstructDefaultIarBytesForTestLoad()
- {
-// log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
-
- string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
-
- MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
-
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = m_item1Name;
- item1.AssetID = UUID.Random();
- item1.GroupID = UUID.Random();
- item1.CreatorIdAsUuid = m_ua2.PrincipalID;
- item1.Owner = UUID.Zero;
-
- string item1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary(), scene.UserAccountService));
- tar.Close();
- m_iarStreamBytes = archiveWriteStream.ToArray();
- }
-
- ///
- /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
- /// (subject to change since there is no fixed format yet).
- ///
- [Test]
- public void TestSavePathToIarV0_1()
- {
- TestHelper.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
-
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- string userPassword = "troll";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
-
- // Create asset
- SceneObjectGroup object1;
- SceneObjectPart part1;
- {
- string partName = "My Little Dog Object";
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
- Vector3 groupPosition = new Vector3(10, 20, 30);
- Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
- Vector3 offsetPosition = new Vector3(5, 10, 15);
-
- part1
- = new SceneObjectPart(
- ownerId, shape, groupPosition, rotationOffset, offsetPosition);
- part1.Name = partName;
-
- object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
- }
-
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
-
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = "My Little Dog";
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(item1);
-
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- // Test saving a particular path
- mre.Reset();
- archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- byte[] archive = archiveWriteStream.ToArray();
- MemoryStream archiveReadStream = new MemoryStream(archive);
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
- //bool gotControlFile = false;
- bool gotObject1File = false;
- //bool gotObject2File = false;
- string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
- string expectedObject1FilePath = string.Format(
- "{0}{1}{2}",
- ArchiveConstants.INVENTORY_PATH,
- InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
- expectedObject1FileName);
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
-// Console.WriteLine("Reading archive");
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
-// Console.WriteLine("Got {0}", filePath);
-
-// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
-// {
-// gotControlFile = true;
-// }
-
- if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
- {
-// string fileName = filePath.Remove(0, "Objects/".Length);
-//
-// if (fileName.StartsWith(part1.Name))
-// {
- Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
- gotObject1File = true;
-// }
-// else if (fileName.StartsWith(part2.Name))
-// {
-// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
-// gotObject2File = true;
-// }
- }
- }
-
-// Assert.That(gotControlFile, Is.True, "No control file in archive");
- Assert.That(gotObject1File, Is.True, "No item1 file in archive");
-// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
-
- // TODO: Test presence of more files and contents of files.
- }
-
+ public class InventoryArchiverTests : InventoryArchiveTestCase
+ {
///
/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
/// (subject to change since there is no fixed format yet).
@@ -357,30 +170,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
///
- /// Test that things work when the load path specified starts with a slash
- ///
- [Test]
- public void TestLoadIarPathStartsWithSlash()
- {
- TestHelper.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
-
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
-
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(
- scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
- }
-
- ///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
///
@@ -443,88 +232,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
- [Test]
- public void TestIarV0_1WithEscapedChars()
- {
- TestHelper.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- string itemName = "You & you are a mean/man/";
- string humanEscapedItemName = @"You & you are a mean\/man\/";
- string userPassword = "meowfood";
-
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
-
- // Create user
- string userFirstName = "Jock";
- string userLastName = "Stirrup";
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
-
- // Create asset
- SceneObjectGroup object1;
- SceneObjectPart part1;
- {
- string partName = "part name";
- UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
- PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
- Vector3 groupPosition = new Vector3(10, 20, 30);
- Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
- Vector3 offsetPosition = new Vector3(5, 10, 15);
-
- part1
- = new SceneObjectPart(
- ownerId, shape, groupPosition, rotationOffset, offsetPosition);
- part1.Name = partName;
-
- object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
- }
-
- UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
-
- // Create item
- UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
- InventoryItemBase item1 = new InventoryItemBase();
- item1.Name = itemName;
- item1.AssetID = asset1.FullID;
- item1.ID = item1Id;
- InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
- item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(item1);
-
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
-
- mre.Reset();
- archiverModule.ArchiveInventory(
- Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
- mre.WaitOne(60000, false);
-
- // LOAD ITEM
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
-
- archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
-
- InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(
- scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
-// Assert.That(
-// foundItem1.CreatorId, Is.EqualTo(userUuid),
-// "Loaded item non-uuid creator doesn't match that of the loading user");
- Assert.That(
- foundItem1.Name, Is.EqualTo(itemName),
- "Loaded item name doesn't match saved name");
- }
-
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// embedded creators do not exist in the system
@@ -554,241 +261,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
}
-
- ///
- /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// no account exists with the creator name
- ///
- /// Disabled since temporary profiles have not yet been implemented.
- ///
- //[Test]
- //public void TestLoadIarV0_1TempProfiles()
- //{
- // TestHelper.InMethod();
-
- // //log4net.Config.XmlConfigurator.Configure();
-
- // string userFirstName = "Dennis";
- // string userLastName = "Menace";
- // UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
- // string user2FirstName = "Walter";
- // string user2LastName = "Mitty";
-
- // string itemName = "b.lsl";
- // string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
-
- // MemoryStream archiveWriteStream = new MemoryStream();
- // TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
-
- // InventoryItemBase item1 = new InventoryItemBase();
- // item1.Name = itemName;
- // item1.AssetID = UUID.Random();
- // item1.GroupID = UUID.Random();
- // item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
- // item1.Owner = UUID.Zero;
-
- // string item1FileName
- // = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- // tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
- // tar.Close();
-
- // MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
- // SerialiserModule serialiserModule = new SerialiserModule();
- // InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- // // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
- // Scene scene = SceneSetupHelpers.SetupScene();
- // IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
-
- // SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- // userAdminService.AddUser(
- // userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
-
- // archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
-
- // // Check that a suitable temporary user profile has been created.
- // UserProfileData user2Profile
- // = scene.CommsManager.UserService.GetUserProfile(
- // OspResolver.HashName(user2FirstName + " " + user2LastName));
- // Assert.That(user2Profile, Is.Not.Null);
- // Assert.That(user2Profile.FirstName == user2FirstName);
- // Assert.That(user2Profile.SurName == user2LastName);
-
- // CachedUserInfo userInfo
- // = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
- // userInfo.OnInventoryReceived += InventoryReceived;
-
- // lock (this)
- // {
- // userInfo.FetchInventory();
- // Monitor.Wait(this, 60000);
- // }
-
- // InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
-
- // Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
- // Assert.That(
- // foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
- // Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
-
- // Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
- //}
-
- ///
- /// Test replication of an archive path to the user's inventory.
- ///
- [Test]
- public void TestNewIarPath()
- {
- TestHelper.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
-
- Dictionary foldersCreated = new Dictionary();
- HashSet nodesLoaded = new HashSet();
-
- string folder1Name = "1";
- string folder2aName = "2a";
- string folder2bName = "2b";
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
- string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
- string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
-
- string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
- string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
-
- {
- // Test replication of path1
- new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
- .ReplicateArchivePathToUserInventory(
- iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- foldersCreated, nodesLoaded);
-
- List folder1Candidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
- Assert.That(folder1Candidates.Count, Is.EqualTo(1));
-
- InventoryFolderBase folder1 = folder1Candidates[0];
- List folder2aCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
- Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
- }
-
- {
- // Test replication of path2
- new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
- .ReplicateArchivePathToUserInventory(
- iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- foldersCreated, nodesLoaded);
-
- List folder1Candidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
- Assert.That(folder1Candidates.Count, Is.EqualTo(1));
-
- InventoryFolderBase folder1 = folder1Candidates[0];
-
- List folder2aCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
- Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
-
- List folder2bCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
- Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
- }
- }
-
- ///
- /// Test replication of a partly existing archive path to the user's inventory. This should create
- /// a duplicate path without the merge option.
- ///
- [Test]
- public void TestPartExistingIarPath()
- {
- TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
-
- string folder1ExistingName = "a";
- string folder2Name = "b";
-
- InventoryFolderBase folder1
- = UserInventoryTestUtils.CreateInventoryFolder(
- scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
- string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
-
- string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
-
- new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
- .ReplicateArchivePathToUserInventory(
- itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- new Dictionary(), new HashSet());
-
- List folder1PostCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
- Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
-
- // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
- InventoryFolderBase folder1Post = null;
- foreach (InventoryFolderBase folder in folder1PostCandidates)
- {
- if (folder.ID != folder1.ID)
- {
- folder1Post = folder;
- break;
- }
- }
-// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
-
- List folder2PostCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
- Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
- }
-
- ///
- /// Test replication of a partly existing archive path to the user's inventory. This should create
- /// a merged path.
- ///
- [Test]
- public void TestMergeIarPath()
- {
- TestHelper.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
-
- string folder1ExistingName = "a";
- string folder2Name = "b";
-
- InventoryFolderBase folder1
- = UserInventoryTestUtils.CreateInventoryFolder(
- scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
-
- string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
- string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
-
- string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
-
- new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
- .ReplicateArchivePathToUserInventory(
- itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
- new Dictionary(), new HashSet());
-
- List folder1PostCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
- Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
- Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
-
- List folder2PostCandidates
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
- Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
- }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
new file mode 100644
index 0000000..34eeaf3
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -0,0 +1,436 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Threading;
+using NUnit.Framework;
+using NUnit.Framework.SyntaxHelpers;
+using OpenMetaverse;
+using OpenSim.Data;
+using OpenSim.Framework;
+using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
+
+namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
+{
+ [TestFixture]
+ public class PathTests : InventoryArchiveTestCase
+ {
+ ///
+ /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
+ /// (subject to change since there is no fixed format yet).
+ ///
+ [Test]
+ public void TestSavePathToIarV0_1()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+
+ Scene scene = SceneSetupHelpers.SetupScene("Inventory");
+ SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
+
+ // Create user
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ string userPassword = "troll";
+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
+ UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
+
+ // Create asset
+ SceneObjectGroup object1;
+ SceneObjectPart part1;
+ {
+ string partName = "My Little Dog Object";
+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+ PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
+ Vector3 groupPosition = new Vector3(10, 20, 30);
+ Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
+ Vector3 offsetPosition = new Vector3(5, 10, 15);
+
+ part1
+ = new SceneObjectPart(
+ ownerId, shape, groupPosition, rotationOffset, offsetPosition);
+ part1.Name = partName;
+
+ object1 = new SceneObjectGroup(part1);
+ scene.AddNewSceneObject(object1, false);
+ }
+
+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
+ scene.AssetService.Store(asset1);
+
+ // Create item
+ UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
+ InventoryItemBase item1 = new InventoryItemBase();
+ item1.Name = "My Little Dog";
+ item1.AssetID = asset1.FullID;
+ item1.ID = item1Id;
+ InventoryFolderBase objsFolder
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
+ item1.Folder = objsFolder.ID;
+ scene.AddInventoryItem(item1);
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+
+ // Test saving a particular path
+ mre.Reset();
+ archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
+ mre.WaitOne(60000, false);
+
+ byte[] archive = archiveWriteStream.ToArray();
+ MemoryStream archiveReadStream = new MemoryStream(archive);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+
+ //bool gotControlFile = false;
+ bool gotObject1File = false;
+ //bool gotObject2File = false;
+ string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
+ string expectedObject1FilePath = string.Format(
+ "{0}{1}{2}",
+ ArchiveConstants.INVENTORY_PATH,
+ InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
+ expectedObject1FileName);
+
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+// Console.WriteLine("Reading archive");
+
+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
+ {
+// Console.WriteLine("Got {0}", filePath);
+
+// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
+// {
+// gotControlFile = true;
+// }
+
+ if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
+ {
+// string fileName = filePath.Remove(0, "Objects/".Length);
+//
+// if (fileName.StartsWith(part1.Name))
+// {
+ Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
+ gotObject1File = true;
+// }
+// else if (fileName.StartsWith(part2.Name))
+// {
+// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
+// gotObject2File = true;
+// }
+ }
+ }
+
+// Assert.That(gotControlFile, Is.True, "No control file in archive");
+ Assert.That(gotObject1File, Is.True, "No item1 file in archive");
+// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
+
+ // TODO: Test presence of more files and contents of files.
+ }
+
+ ///
+ /// Test that things work when the load path specified starts with a slash
+ ///
+ [Test]
+ public void TestLoadIarPathStartsWithSlash()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+ Scene scene = SceneSetupHelpers.SetupScene("inventory");
+ SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
+
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
+ archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
+
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(
+ scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
+ }
+
+ [Test]
+ public void TestIarV0_1WithEscapedChars()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ string itemName = "You & you are a mean/man/";
+ string humanEscapedItemName = @"You & you are a mean\/man\/";
+ string userPassword = "meowfood";
+
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+
+ Scene scene = SceneSetupHelpers.SetupScene("Inventory");
+ SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
+
+ // Create user
+ string userFirstName = "Jock";
+ string userLastName = "Stirrup";
+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
+ UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
+
+ // Create asset
+ SceneObjectGroup object1;
+ SceneObjectPart part1;
+ {
+ string partName = "part name";
+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+ PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
+ Vector3 groupPosition = new Vector3(10, 20, 30);
+ Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
+ Vector3 offsetPosition = new Vector3(5, 10, 15);
+
+ part1
+ = new SceneObjectPart(
+ ownerId, shape, groupPosition, rotationOffset, offsetPosition);
+ part1.Name = partName;
+
+ object1 = new SceneObjectGroup(part1);
+ scene.AddNewSceneObject(object1, false);
+ }
+
+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
+ scene.AssetService.Store(asset1);
+
+ // Create item
+ UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
+ InventoryItemBase item1 = new InventoryItemBase();
+ item1.Name = itemName;
+ item1.AssetID = asset1.FullID;
+ item1.ID = item1Id;
+ InventoryFolderBase objsFolder
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
+ item1.Folder = objsFolder.ID;
+ scene.AddInventoryItem(item1);
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+
+ mre.Reset();
+ archiverModule.ArchiveInventory(
+ Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
+ mre.WaitOne(60000, false);
+
+ // LOAD ITEM
+ MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
+
+ archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
+
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(
+ scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
+// Assert.That(
+// foundItem1.CreatorId, Is.EqualTo(userUuid),
+// "Loaded item non-uuid creator doesn't match that of the loading user");
+ Assert.That(
+ foundItem1.Name, Is.EqualTo(itemName),
+ "Loaded item name doesn't match saved name");
+ }
+
+ ///
+ /// Test replication of an archive path to the user's inventory.
+ ///
+ [Test]
+ public void TestNewIarPath()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene("inventory");
+ UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+
+ Dictionary foldersCreated = new Dictionary();
+ HashSet nodesLoaded = new HashSet();
+
+ string folder1Name = "1";
+ string folder2aName = "2a";
+ string folder2bName = "2b";
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
+ string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
+ string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
+
+ string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
+ string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
+
+ {
+ // Test replication of path1
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
+ .ReplicateArchivePathToUserInventory(
+ iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ foldersCreated, nodesLoaded);
+
+ List folder1Candidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
+ Assert.That(folder1Candidates.Count, Is.EqualTo(1));
+
+ InventoryFolderBase folder1 = folder1Candidates[0];
+ List folder2aCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
+ Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
+ }
+
+ {
+ // Test replication of path2
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
+ .ReplicateArchivePathToUserInventory(
+ iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ foldersCreated, nodesLoaded);
+
+ List folder1Candidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
+ Assert.That(folder1Candidates.Count, Is.EqualTo(1));
+
+ InventoryFolderBase folder1 = folder1Candidates[0];
+
+ List folder2aCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
+ Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
+
+ List folder2bCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
+ Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
+ }
+ }
+
+ ///
+ /// Test replication of a partly existing archive path to the user's inventory. This should create
+ /// a duplicate path without the merge option.
+ ///
+ [Test]
+ public void TestPartExistingIarPath()
+ {
+ TestHelper.InMethod();
+ //log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene("inventory");
+ UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+
+ string folder1ExistingName = "a";
+ string folder2Name = "b";
+
+ InventoryFolderBase folder1
+ = UserInventoryTestUtils.CreateInventoryFolder(
+ scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
+ string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
+
+ string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
+
+ new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
+ .ReplicateArchivePathToUserInventory(
+ itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ new Dictionary(), new HashSet());
+
+ List folder1PostCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
+ Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
+
+ // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
+ InventoryFolderBase folder1Post = null;
+ foreach (InventoryFolderBase folder in folder1PostCandidates)
+ {
+ if (folder.ID != folder1.ID)
+ {
+ folder1Post = folder;
+ break;
+ }
+ }
+// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
+
+ List folder2PostCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
+ Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
+ }
+
+ ///
+ /// Test replication of a partly existing archive path to the user's inventory. This should create
+ /// a merged path.
+ ///
+ [Test]
+ public void TestMergeIarPath()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ Scene scene = SceneSetupHelpers.SetupScene("inventory");
+ UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
+
+ string folder1ExistingName = "a";
+ string folder2Name = "b";
+
+ InventoryFolderBase folder1
+ = UserInventoryTestUtils.CreateInventoryFolder(
+ scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
+
+ string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
+ string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
+
+ string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
+
+ new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
+ .ReplicateArchivePathToUserInventory(
+ itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
+ new Dictionary(), new HashSet());
+
+ List folder1PostCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
+ Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
+ Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
+
+ List folder2PostCandidates
+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
+ Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 9456bb77fbf794bb6fc2808e6cfd69c9bb1d1326 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 9 Mar 2011 23:25:24 +0000
Subject: Upgrade nunit.framework.dll to version 2.5.9. Fix up tests
appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
---
.../Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | 1 -
.../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 1 -
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | 1 -
3 files changed, 3 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 023c452..3ec5e53 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -31,7 +31,6 @@ using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index edbbd81..67d7159 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -31,7 +31,6 @@ using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 34eeaf3..4b7de0c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -31,7 +31,6 @@ using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
--
cgit v1.1
From 07f68c83181dffcdc1a064b10ef805b1d4605602 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 9 Mar 2011 23:54:52 +0000
Subject: minor: change the order of some default iar setup in test case
---
.../Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 3ec5e53..5ec7bc4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -93,8 +93,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
-
- string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
@@ -106,10 +104,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.CreatorIdAsUuid = m_ua2.PrincipalID;
item1.Owner = UUID.Zero;
- string item1FileName
- = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
- tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary(), scene.UserAccountService));
+ string archiveItem1Name = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
+ string archiveItem1Path = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItem1Name);
+ tar.WriteFile(
+ archiveItem1Path,
+ UserInventoryItemSerializer.Serialize(
+ item1, new Dictionary(), scene.UserAccountService));
tar.Close();
+
m_iarStreamBytes = archiveWriteStream.ToArray();
}
--
cgit v1.1
From fa1996155e26847a508739e512513cf1f52b687e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 9 Mar 2011 23:58:26 +0000
Subject: Make the item created in the default test iar an object rather than a
script
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 29 ++++++++++++++++++++--
1 file changed, 27 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 5ec7bc4..ca5bc53 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
FirstName = "Lord",
LastName = "Lucan" };
- protected string m_item1Name = "b.lsl";
+ protected string m_item1Name = "Ray Gun Item";
[SetUp]
public void SetUp()
@@ -96,10 +96,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
+
+ // Create asset
+ SceneObjectGroup object1;
+ SceneObjectPart part1;
+ {
+ string partName = "Ray Gun Object";
+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+ PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
+ Vector3 groupPosition = new Vector3(10, 20, 30);
+ Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
+ Vector3 offsetPosition = new Vector3(5, 10, 15);
+
+ part1
+ = new SceneObjectPart(
+ ownerId, shape, groupPosition, rotationOffset, offsetPosition);
+ part1.Name = partName;
+
+ object1 = new SceneObjectGroup(part1);
+ scene.AddNewSceneObject(object1, false);
+ }
+
+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
+ scene.AssetService.Store(asset1);
+ // Create item
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = m_item1Name;
- item1.AssetID = UUID.Random();
+ item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random();
item1.CreatorIdAsUuid = m_ua2.PrincipalID;
item1.Owner = UUID.Zero;
--
cgit v1.1
From 549b0ea17ced61af995984bf8c155477bf9d624b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 00:06:32 +0000
Subject: Split the inventory path testing parts of
TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths()
---
.../Archiver/Tests/InventoryArchiverTests.cs | 22 ----------
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 47 +++++++++++++++++++++-
2 files changed, 46 insertions(+), 23 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 67d7159..5f75c4a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -172,8 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
///
- ///
- /// This test also does some deeper probing of loading into nested inventory structures
[Test]
public void TestLoadIarV0_1ExistingUsers()
{
@@ -194,8 +192,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
-
- Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
@@ -211,24 +207,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
-
- // Now try loading to a root child folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
- MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
-
- InventoryItemBase foundItem2
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
- Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
-
- // Now try loading to a more deeply nested folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
- archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
-
- InventoryItemBase foundItem3
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
- Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
///
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 4b7de0c..1220a70 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -170,6 +170,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
///
+ /// Test loading an IAR to various different inventory paths.
+ ///
+ [Test]
+ public void TestLoadIarToInventoryPaths()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
+
+ // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
+ Scene scene = SceneSetupHelpers.SetupScene("inventory");
+
+ SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
+
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
+
+ archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
+
+ Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
+
+ // Now try loading to a root child folder
+ UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
+ MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
+ archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
+
+ InventoryItemBase foundItem2
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
+ Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
+
+ // Now try loading to a more deeply nested folder
+ UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
+ archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
+ archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
+
+ InventoryItemBase foundItem3
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
+ Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
+ }
+
+ ///
/// Test that things work when the load path specified starts with a slash
///
[Test]
@@ -194,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
[Test]
- public void TestIarV0_1WithEscapedChars()
+ public void TestLoadIarPathWithEscapedChars()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
--
cgit v1.1
From 4dd60b7dce4421bec89e9964a3fb51a1658945ad Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 00:19:17 +0000
Subject: Change existing users load iar test so that it fulfills it's original
intention (i.e. OSPA resolution, which is still active).
Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 7 ++++++-
.../Archiver/Tests/InventoryArchiverTests.cs | 19 +++++++++----------
2 files changed, 15 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index ca5bc53..dcafc49 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -72,7 +72,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
FirstName = "Lord",
- LastName = "Lucan" };
+ LastName = "Lucan" };
+ protected UserAccount m_ua3
+ = new UserAccount {
+ PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
+ FirstName = "Lord",
+ LastName = "Lucan" };
protected string m_item1Name = "Ray Gun Item";
[SetUp]
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 5f75c4a..b52014b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -170,10 +170,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// an account exists with the creator name.
+ /// an account exists with the same name as the creator, though not the same id.
///
[Test]
- public void TestLoadIarV0_1ExistingUsers()
+ public void TestLoadIarV0_1SameNameCreator()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_ua3, "hampshire");
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
@@ -198,12 +198,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
// "Loaded item non-uuid creator doesn't match original");
-// Assert.That(
-// foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
-// "Loaded item non-uuid creator doesn't match original");
-
Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
+ foundItem1.CreatorId, Is.EqualTo(m_ua3.PrincipalID.ToString()),
+ "Loaded item non-uuid creator doesn't match original");
+ Assert.That(
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua3.PrincipalID),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
@@ -211,10 +210,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
- /// embedded creators do not exist in the system
+ /// the creator or an account with the creator's name does not exist within the system.
///
[Test]
- public void TestLoadIarV0_1AbsentUsers()
+ public void TestLoadIarV0_1AbsentCreator()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
--
cgit v1.1
From a151afebe3348ad05db3d78074e3eaf99dc06afe Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 19:40:19 +0000
Subject: When setting up default iar for testing, use iar archiving code
rather than constructing the tar manually
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 20 ++++++++++----------
.../Archiver/Tests/InventoryArchiverTests.cs | 6 ++++++
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 4 +---
3 files changed, 17 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index dcafc49..d77bff2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -96,11 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
// log4net.Config.XmlConfigurator.Configure();
+ InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
+ SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
+
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
// Create asset
SceneObjectGroup object1;
@@ -129,18 +131,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create item
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = m_item1Name;
+ item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random();
item1.CreatorIdAsUuid = m_ua2.PrincipalID;
- item1.Owner = UUID.Zero;
-
- string archiveItem1Name = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
- string archiveItem1Path = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItem1Name);
- tar.WriteFile(
- archiveItem1Path,
- UserInventoryItemSerializer.Serialize(
- item1, new Dictionary(), scene.UserAccountService));
- tar.Close();
+ item1.Owner = m_ua2.PrincipalID;
+ item1.Folder = scene.InventoryService.GetRootFolder(m_ua2.PrincipalID).ID;
+ scene.AddInventoryItem(item1);
+
+ archiverModule.ArchiveInventory(
+ Guid.NewGuid(), m_ua2.FirstName, m_ua2.LastName, m_item1Name, "hampshire", archiveWriteStream);
m_iarStreamBytes = archiveWriteStream.ToArray();
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index b52014b..3eb4104 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -206,6 +206,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
+
+// AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
+// string xmlData = Utils.BytesToString(asset1.Data);
+// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+//
+// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua3.PrincipalID.ToString()));
}
///
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 1220a70..66c19f4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -84,9 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
- part1
- = new SceneObjectPart(
- ownerId, shape, groupPosition, rotationOffset, offsetPosition);
+ part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
--
cgit v1.1
From b821f748ac591258f015ecf3ba8011d5561c488d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 21:56:15 +0000
Subject: For objects loaded from an IAR, make sure the CreatorID points
towards the OSP resolved ID if newer CreationData is not present.
This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only. Tests updated to check this behaviour.
---
.../Archiver/InventoryArchiveReadRequest.cs | 40 ++++++++++++++++++++--
.../Archiver/Tests/InventoryArchiverTests.cs | 10 +++---
2 files changed, 42 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 7849d88..d0510d3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
@@ -75,6 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// The stream from which the inventory archive will be loaded.
///
private Stream m_loadStream;
+
+ ///
+ /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
+ /// after OSP resolution (since OSP creators are only stored in the item
+ ///
+ protected Dictionary m_creatorIdForAssetId = new Dictionary();
public InventoryArchiveReadRequest(
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
@@ -420,6 +427,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Reset folder ID to the one in which we want to load it
item.Folder = loadFolder.ID;
+ // Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
+ // is loaded.
+ // FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
+ // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
+ // relying on native tar tools.
+ m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
+
m_scene.AddInventoryItem(item);
return item;
@@ -448,18 +462,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
string extension = filename.Substring(i);
- string uuid = filename.Remove(filename.Length - extension.Length);
+ string rawUuid = filename.Remove(filename.Length - extension.Length);
+ UUID assetId = new UUID(rawUuid);
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
{
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
if (assetType == (sbyte)AssetType.Unknown)
- m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
+ {
+ m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
+ }
+ else if (assetType == (sbyte)AssetType.Object)
+ {
+ if (m_creatorIdForAssetId.ContainsKey(assetId))
+ {
+ string xmlData = Utils.BytesToString(data);
+ SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+ foreach (SceneObjectPart sop in sog.Parts)
+ {
+ if (sop.CreatorData == null || sop.CreatorData == "")
+ {
+ sop.CreatorID = m_creatorIdForAssetId[assetId];
+ }
+ }
+
+ data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
+ }
+ }
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
- AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString());
+ AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
asset.Data = data;
m_scene.AssetService.Store(asset);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 3eb4104..5065227 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -207,11 +207,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
-// AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
-// string xmlData = Utils.BytesToString(asset1.Data);
-// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
-//
-// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua3.PrincipalID.ToString()));
+ AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
+ string xmlData = Utils.BytesToString(asset1.Data);
+ SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua3.PrincipalID));
}
///
--
cgit v1.1
From ce4421497e47d709018e6aba9e99317d6a936b98 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 22:38:52 +0000
Subject: re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()
---
.../Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 5 +++--
.../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 6 +++---
2 files changed, 6 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index d0510d3..7d50e51 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
item.CreatorIdAsUuid = ospResolvedId;
- // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
+ // Don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString();
@@ -419,7 +419,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
else if (item.CreatorData == null || item.CreatorData == String.Empty)
{
- item.CreatorIdAsUuid = m_userInfo.PrincipalID;
+ item.CreatorId = m_userInfo.PrincipalID.ToString();
+ item.CreatorIdAsUuid = new UUID(item.CreatorId);
}
item.Owner = m_userInfo.PrincipalID;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 5065227..a092b65 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -236,9 +236,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
-// Assert.That(
-// foundItem1.CreatorId, Is.EqualTo(userUuid),
-// "Loaded item non-uuid creator doesn't match that of the loading user");
+ Assert.That(
+ foundItem1.CreatorId, Is.EqualTo(m_ua1.PrincipalID.ToString()),
+ "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
--
cgit v1.1
From 66d2d35425ee61e11445fc04c6d4949cdde85b87 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 22:40:24 +0000
Subject: extend TestLoadIarV0_1AbsentCreator() to check serialized object
CreatorId as well
---
.../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 6 ++++++
1 file changed, 6 insertions(+)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index a092b65..78faefd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -242,6 +242,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
+
+ AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
+ string xmlData = Utils.BytesToString(asset1.Data);
+ SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua1.PrincipalID));
}
}
}
\ No newline at end of file
--
cgit v1.1
From 9ecb745ed77c33631503e8ebbbfe82fd5fc3bb7c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 22:48:19 +0000
Subject: factor out common scene setup code in InventoryArchiveTestCase
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 2 +-
.../Archiver/Tests/InventoryArchiverTests.cs | 72 ++++++++++------------
2 files changed, 33 insertions(+), 41 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index d77bff2..31e6d75 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
protected string m_item1Name = "Ray Gun Item";
[SetUp]
- public void SetUp()
+ public virtual void SetUp()
{
m_iarStream = new MemoryStream(m_iarStreamBytes);
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 78faefd..79b4777 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -50,7 +50,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiverTests : InventoryArchiveTestCase
- {
+ {
+ protected TestScene m_scene;
+ protected InventoryArchiverModule m_archiverModule;
+
+ [SetUp]
+ public override void SetUp()
+ {
+ base.SetUp();
+
+ SerialiserModule serialiserModule = new SerialiserModule();
+ m_archiverModule = new InventoryArchiverModule();
+
+ m_scene = SceneSetupHelpers.SetupScene("Inventory");
+ SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
+ }
+
///
/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
/// (subject to change since there is no fixed format yet).
@@ -61,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- Scene scene = SceneSetupHelpers.SetupScene("Inventory");
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
-
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
// Create asset
SceneObjectGroup object1;
@@ -90,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
- scene.AddNewSceneObject(object1, false);
+ m_scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
- scene.AssetService.Store(asset1);
+ m_scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
@@ -105,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
- = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
+ = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
- scene.AddInventoryItem(item1);
+ m_scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.OnInventoryArchiveSaved += SaveCompleted;
+ m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
- archiverModule.ArchiveInventory(
+ m_archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
@@ -177,27 +187,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
-
- // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
-
- SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua3, "hampshire");
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua1, "meowfood");
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua3, "hampshire");
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
+ m_archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
-// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
-// UUID, not the OSPA itself.
-// Assert.That(
-// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
-// "Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_ua3.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
@@ -207,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
- AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
+ AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
@@ -224,16 +221,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- SerialiserModule serialiserModule = new SerialiserModule();
- InventoryArchiverModule archiverModule = new InventoryArchiverModule();
- Scene scene = SceneSetupHelpers.SetupScene("inventory");
- SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
-
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua1, "password");
+ m_archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
Assert.That(
@@ -243,7 +235,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
- AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString());
+ AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
--
cgit v1.1
From 8d69e6831136fea089ed0ca04249bf65ba66db28 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 22:52:41 +0000
Subject: refactor: rename test user account fields
---
.../Archiver/Tests/InventoryArchiveTestCase.cs | 16 ++++++-------
.../Archiver/Tests/InventoryArchiverTests.cs | 28 +++++++++++-----------
.../Avatar/Inventory/Archiver/Tests/PathTests.cs | 26 ++++++++++----------
3 files changed, 35 insertions(+), 35 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 31e6d75..e5127a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -63,17 +63,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
///
protected MemoryStream m_iarStream;
- protected UserAccount m_ua1
+ protected UserAccount m_uaMT
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
FirstName = "Mr",
LastName = "Tiddles" };
- protected UserAccount m_ua2
+ protected UserAccount m_uaLL1
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
FirstName = "Lord",
LastName = "Lucan" };
- protected UserAccount m_ua3
+ protected UserAccount m_uaLL2
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
FirstName = "Lord",
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
MemoryStream archiveWriteStream = new MemoryStream();
@@ -134,13 +134,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random();
- item1.CreatorIdAsUuid = m_ua2.PrincipalID;
- item1.Owner = m_ua2.PrincipalID;
- item1.Folder = scene.InventoryService.GetRootFolder(m_ua2.PrincipalID).ID;
+ item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
+ item1.Owner = m_uaLL1.PrincipalID;
+ item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(item1);
archiverModule.ArchiveInventory(
- Guid.NewGuid(), m_ua2.FirstName, m_ua2.LastName, m_item1Name, "hampshire", archiveWriteStream);
+ Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
m_iarStreamBytes = archiveWriteStream.ToArray();
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 79b4777..c7aad5e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -188,27 +188,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua1, "meowfood");
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua3, "hampshire");
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
- m_archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
+ m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(
- foundItem1.CreatorId, Is.EqualTo(m_ua3.PrincipalID.ToString()),
+ foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua3.PrincipalID),
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
"Loaded item uuid creator doesn't match original");
- Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
+ Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
- Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua3.PrincipalID));
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
}
///
@@ -221,25 +221,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- UserProfileTestUtils.CreateUserWithInventory(m_scene, m_ua1, "password");
- m_archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
+ m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
Assert.That(
- foundItem1.CreatorId, Is.EqualTo(m_ua1.PrincipalID.ToString()),
+ foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
- foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID),
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
- Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua1.PrincipalID));
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 66c19f4..0e8f647 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -184,31 +184,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Now try loading to a root child folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
+ UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
InventoryItemBase foundItem2
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
// Now try loading to a more deeply nested folder
- UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
+ UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
InventoryItemBase foundItem3
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
+ = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
@@ -226,12 +226,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
- UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
- archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
+ UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
+ archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(
- scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
+ scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
}
--
cgit v1.1
From ad1dea5affe24674ada19b801cab423f667f7979 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 10 Mar 2011 22:56:11 +0000
Subject: Add test for simple case where creator account with appropriate uuid
exists on the target system for an iar load
---
.../Archiver/Tests/InventoryArchiverTests.cs | 32 ++++++++++++++++++++++
1 file changed, 32 insertions(+)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index c7aad5e..7f156f8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -179,6 +179,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
///
+ /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
+ /// objects.
+ ///
+ [Test]
+ public void TestLoadIarCreatorAccountPresent()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
+
+ m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
+ InventoryItemBase foundItem1
+ = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
+
+ Assert.That(
+ foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
+ "Loaded item non-uuid creator doesn't match original");
+ Assert.That(
+ foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
+ "Loaded item uuid creator doesn't match original");
+ Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
+ "Loaded item owner doesn't match inventory reciever");
+
+ AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
+ string xmlData = Utils.BytesToString(asset1.Data);
+ SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
+
+ Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
+ }
+
+ ///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the same name as the creator, though not the same id.
///
--
cgit v1.1
From 367ed585e0f4a7e4d540230c586531abd75e2228 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 12 Mar 2011 00:21:52 +0000
Subject: introduce iar load checks which make sure archive.xml comes first,
then inventory nodes, then assets
this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
---
.../Archiver/InventoryArchiveReadRequest.cs | 33 +++++++++++++++++++++-
1 file changed, 32 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 7d50e51..4d97c0a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -111,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
/// returned
///
+ /// Thrown if load fails.
public HashSet Execute()
{
try
@@ -143,15 +144,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
byte[] data;
TarArchiveReader.TarEntryType entryType;
+ bool controlFileLoaded = false, assetsLoaded = false, inventoryNodesLoaded = false;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
{
LoadControlFile(filePath, data);
+ controlFileLoaded = true;
}
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
+ if (!controlFileLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list {0} before {1}. Aborting load",
+ ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
+
+ if (!inventoryNodesLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
+ ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
+
if (LoadAsset(filePath, data))
successfulAssetRestores++;
else
@@ -160,10 +175,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if ((successfulAssetRestores) % 50 == 0)
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
- successfulAssetRestores);
+ successfulAssetRestores);
+
+ assetsLoaded = true;
}
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{
+ if (!controlFileLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list {0} before {1}. Aborting load",
+ ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
+
+ if (assetsLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
+ ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
+
filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
// Trim off the file portion if we aren't already dealing with a directory path
@@ -188,6 +217,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
loadedNodes.Add(item);
}
}
+
+ inventoryNodesLoaded = true;
}
}
--
cgit v1.1
From a3c7c04ead1b1388d2093edf66d37edecdeccc61 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 12 Mar 2011 00:28:23 +0000
Subject: refactor: make boolean load indicators on load iars instance fields
---
.../Inventory/Archiver/InventoryArchiveReadRequest.cs | 19 +++++++++++--------
1 file changed, 11 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 4d97c0a..367960c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -82,6 +82,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// after OSP resolution (since OSP creators are only stored in the item
///
protected Dictionary m_creatorIdForAssetId = new Dictionary();
+
+ protected bool m_controlFileLoaded;
+ protected bool m_assetsLoaded;
+ protected bool m_inventoryNodesLoaded;
public InventoryArchiveReadRequest(
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
@@ -144,24 +148,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
byte[] data;
TarArchiveReader.TarEntryType entryType;
- bool controlFileLoaded = false, assetsLoaded = false, inventoryNodesLoaded = false;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
{
LoadControlFile(filePath, data);
- controlFileLoaded = true;
+ m_controlFileLoaded = true;
}
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
- if (!controlFileLoaded)
+ if (!m_controlFileLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
- if (!inventoryNodesLoaded)
+ if (!m_inventoryNodesLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
@@ -177,17 +180,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
successfulAssetRestores);
- assetsLoaded = true;
+ m_assetsLoaded = true;
}
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{
- if (!controlFileLoaded)
+ if (!m_controlFileLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
- if (assetsLoaded)
+ if (m_assetsLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
@@ -218,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
- inventoryNodesLoaded = true;
+ m_inventoryNodesLoaded = true;
}
}
--
cgit v1.1
From c4060e56ef2aa2d4d68d33ae3081c6a0d2d37f7c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 12 Mar 2011 00:35:40 +0000
Subject: factor out iar asset load code into its own method
---
.../Archiver/InventoryArchiveReadRequest.cs | 69 +++++++++++++---------
1 file changed, 40 insertions(+), 29 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 367960c..cf4ba91 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -86,6 +86,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected bool m_controlFileLoaded;
protected bool m_assetsLoaded;
protected bool m_inventoryNodesLoaded;
+
+ protected int m_successfulAssetRestores;
+ protected int m_failedAssetRestores;
public InventoryArchiveReadRequest(
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
@@ -121,8 +124,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
try
{
string filePath = "ERROR";
- int successfulAssetRestores = 0;
- int failedAssetRestores = 0;
int successfulItemRestores = 0;
HashSet loadedNodes = new HashSet();
@@ -154,33 +155,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
{
LoadControlFile(filePath, data);
- m_controlFileLoaded = true;
- }
+ }
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
- if (!m_controlFileLoaded)
- throw new Exception(
- string.Format(
- "The IAR you are trying to load does not list {0} before {1}. Aborting load",
- ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
-
- if (!m_inventoryNodesLoaded)
- throw new Exception(
- string.Format(
- "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
- ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
-
- if (LoadAsset(filePath, data))
- successfulAssetRestores++;
- else
- failedAssetRestores++;
-
- if ((successfulAssetRestores) % 50 == 0)
- m_log.DebugFormat(
- "[INVENTORY ARCHIVER]: Loaded {0} assets...",
- successfulAssetRestores);
-
- m_assetsLoaded = true;
+ LoadAssetFile(filePath, data);
}
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{
@@ -229,7 +207,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
- successfulAssetRestores, failedAssetRestores);
+ m_successfulAssetRestores, m_failedAssetRestores);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
return loadedNodes;
@@ -566,7 +544,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
majorVersion, MAX_MAJOR_VERSION));
}
- m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
+ m_controlFileLoaded = true;
+ m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
}
+
+ ///
+ /// Load asset file
+ ///
+ ///
+ ///
+ protected void LoadAssetFile(string path, byte[] data)
+ {
+ if (!m_controlFileLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list {0} before {1}. Aborting load",
+ ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
+
+ if (!m_inventoryNodesLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
+ ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
+
+ if (LoadAsset(path, data))
+ m_successfulAssetRestores++;
+ else
+ m_failedAssetRestores++;
+
+ if ((m_successfulAssetRestores) % 50 == 0)
+ m_log.DebugFormat(
+ "[INVENTORY ARCHIVER]: Loaded {0} assets...",
+ m_successfulAssetRestores);
+
+ m_assetsLoaded = true;
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From f6b638fec92596e0671d0484c3b63bd600ef38ea Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 12 Mar 2011 00:49:13 +0000
Subject: factor inventory file loading into its own method
---
.../Archiver/InventoryArchiveReadRequest.cs | 137 ++++++++++++---------
1 file changed, 80 insertions(+), 57 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index cf4ba91..9b98de3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -77,18 +77,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
private Stream m_loadStream;
- ///
- /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
- /// after OSP resolution (since OSP creators are only stored in the item
- ///
- protected Dictionary m_creatorIdForAssetId = new Dictionary();
-
protected bool m_controlFileLoaded;
protected bool m_assetsLoaded;
protected bool m_inventoryNodesLoaded;
protected int m_successfulAssetRestores;
protected int m_failedAssetRestores;
+ protected int m_successfulItemRestores;
+
+ ///
+ /// Root destination folder for the IAR load.
+ ///
+ protected InventoryFolderBase m_rootDestinationFolder;
+
+ ///
+ /// Inventory nodes loaded from the iar.
+ ///
+ protected HashSet m_loadedNodes = new HashSet();
+
+ ///
+ /// In order to load identically named folders, we need to keep track of the folders that we have already
+ /// resolved.
+ ///
+ Dictionary m_resolvedFolders = new Dictionary();
+
+ ///
+ /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
+ /// after OSP resolution (since OSP creators are only stored in the item
+ ///
+ protected Dictionary m_creatorIdForAssetId = new Dictionary();
public InventoryArchiveReadRequest(
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
@@ -114,6 +131,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Execute the request
///
+ ///
+ /// Only call this once. To load another IAR, construct another request object.
+ ///
///
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
/// returned
@@ -124,9 +144,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
try
{
string filePath = "ERROR";
- int successfulItemRestores = 0;
-
- HashSet loadedNodes = new HashSet();
List folderCandidates
= InventoryArchiveUtils.FindFolderByPath(
@@ -137,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Possibly provide an option later on to automatically create this folder if it does not exist
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
- return loadedNodes;
+ return m_loadedNodes;
}
- InventoryFolderBase rootDestinationFolder = folderCandidates[0];
+ m_rootDestinationFolder = folderCandidates[0];
archive = new TarArchiveReader(m_loadStream);
-
- // In order to load identically named folders, we need to keep track of the folders that we have already
- // resolved
- Dictionary resolvedFolders = new Dictionary();
-
byte[] data;
TarArchiveReader.TarEntryType entryType;
@@ -162,44 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{
- if (!m_controlFileLoaded)
- throw new Exception(
- string.Format(
- "The IAR you are trying to load does not list {0} before {1}. Aborting load",
- ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
-
- if (m_assetsLoaded)
- throw new Exception(
- string.Format(
- "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
- ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
-
- filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
-
- // Trim off the file portion if we aren't already dealing with a directory path
- if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
- filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
-
- InventoryFolderBase foundFolder
- = ReplicateArchivePathToUserInventory(
- filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
-
- if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
- {
- InventoryItemBase item = LoadItem(data, foundFolder);
-
- if (item != null)
- {
- successfulItemRestores++;
-
- // If we aren't loading the folder containing the item then well need to update the
- // viewer separately for that item.
- if (!loadedNodes.Contains(foundFolder))
- loadedNodes.Add(item);
- }
- }
-
- m_inventoryNodesLoaded = true;
+ LoadInventoryFile(filePath, entryType, data);
}
}
@@ -208,9 +183,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
m_successfulAssetRestores, m_failedAssetRestores);
- m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
+ m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores);
- return loadedNodes;
+ return m_loadedNodes;
}
finally
{
@@ -549,6 +524,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
///
+ /// Load inventory file
+ ///
+ ///
+ ///
+ ///
+ protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
+ {
+ if (!m_controlFileLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list {0} before {1}. Aborting load",
+ ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
+
+ if (m_assetsLoaded)
+ throw new Exception(
+ string.Format(
+ "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
+ ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
+
+ path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length);
+
+ // Trim off the file portion if we aren't already dealing with a directory path
+ if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
+ path = path.Remove(path.LastIndexOf("/") + 1);
+
+ InventoryFolderBase foundFolder
+ = ReplicateArchivePathToUserInventory(
+ path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes);
+
+ if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
+ {
+ InventoryItemBase item = LoadItem(data, foundFolder);
+
+ if (item != null)
+ {
+ m_successfulItemRestores++;
+
+ // If we aren't loading the folder containing the item then well need to update the
+ // viewer separately for that item.
+ if (!m_loadedNodes.Contains(foundFolder))
+ m_loadedNodes.Add(item);
+ }
+ }
+
+ m_inventoryNodesLoaded = true;
+ }
+
+ ///
/// Load asset file
///
///
@@ -578,6 +601,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_successfulAssetRestores);
m_assetsLoaded = true;
- }
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From 6ae04448f73afdca791ea185fdc0e9c062dea87b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 25 Mar 2011 23:05:51 +0000
Subject: Start using IPrimCounts populated by PrimCountModule instead of
LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
---
OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | 1 +
1 file changed, 1 insertion(+)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index a5fcb49..0babeb5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using Nini.Config;
+using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
--
cgit v1.1
From 6ae76ede98c3fa7731daf7149a8831f474770fee Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 31 Mar 2011 23:09:06 +0100
Subject: suspend check that IAR control file is loaded for now
I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
---
.../Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 9b98de3..01170aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -77,7 +77,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
private Stream m_loadStream;
- protected bool m_controlFileLoaded;
+ ///
+ /// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
+ /// (I thought they weren't). We will need to bump the version number and perform this check on all
+ /// subsequent IAR versions only
+ ///
+ protected bool m_controlFileLoaded = true;
protected bool m_assetsLoaded;
protected bool m_inventoryNodesLoaded;
--
cgit v1.1