From 9892e115ccdcc8567087041917fb5c7694aa8836 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Thu, 28 Apr 2011 20:19:54 -0700
Subject: Fatpack message on agent transfers: 1 message only (UpdateAgent)
containing the agent and all attachments. Preserves backwards compatibility
-- older sims get passed attachments one by one. Meaning that I finally
introduced versioning in the simulation service.
---
.../CoreModules/Avatar/Attachments/AttachmentsModule.cs | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index ff26264..520d794 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -562,14 +562,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
///
///
///
- ///
+ ///
///
- protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 AttachOffset, bool silent)
+ protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
{
- // don't attach attachments to child agents
- if (avatar.IsChildAgent) return;
-// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
+ m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name,
+ attachmentpoint, attachOffset, so.RootPart.AttachedPos);
so.DetachFromBackup();
@@ -590,8 +589,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
so.RootPart.PhysActor = null;
}
- so.AbsolutePosition = AttachOffset;
- so.RootPart.AttachedPos = AttachOffset;
+ so.AbsolutePosition = attachOffset;
+ so.RootPart.AttachedPos = attachOffset;
so.RootPart.IsAttachment = true;
so.RootPart.SetParentLocalId(avatar.LocalId);
--
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