From 460946ad62b682c7a942751f192ca9e96b662f0e Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Mon, 3 Oct 2011 16:44:32 -0700
Subject: Removed redundant code in AttachmentsModule and simplified interfaces
which converted back and forth between ScenePresence and IClientAPI. More to
be done still.
---
.../Avatar/Attachments/AttachmentsModule.cs | 158 +++++++++------------
.../Attachments/Tests/AttachmentsModuleTests.cs | 10 +-
2 files changed, 73 insertions(+), 95 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 48695a4..78b9afc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (sp.PresenceType == PresenceType.Npc)
RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p);
else
- RezSingleAttachmentFromInventory(sp.ControllingClient, attach.ItemID, p);
+ RezSingleAttachmentFromInventory(sp, attach.ItemID, p);
}
catch (Exception e)
{
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
///
///
///
- public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
+ private void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
@@ -258,25 +258,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
}
}
-
- public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
- {
- if (!Enabled)
- return false;
-
- ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
-
- if (sp == null)
- {
- m_log.ErrorFormat(
- "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
- return false;
- }
-
- return AttachObject(sp, group, AttachmentPt, silent);
- }
- private bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
+ public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
{
lock (sp.AttachmentsSyncLock)
{
@@ -356,29 +339,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
return true;
+ }
+
+ private void RezMultipleAttachmentsFromInventory(IClientAPI remoteClient, List> rezlist)
+ {
+ if (!Enabled)
+ return;
+
+ ScenePresence sp;
+ if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp))
+ RezMultipleAttachmentsFromInventory(sp, rezlist);
+ else
+ m_log.ErrorFormat(
+ "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
+ remoteClient.Name, remoteClient.AgentId);
+ return;
}
- public void RezMultipleAttachmentsFromInventory(
- IClientAPI remoteClient,
- List> rezlist)
+ public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List> rezlist)
{
if (!Enabled)
- return;
-
- ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
-
- if (sp == null)
- {
- m_log.ErrorFormat(
- "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezMultipleAttachmentsFromInventory()",
- remoteClient.Name, remoteClient.AgentId);
- return;
- }
-
+ return;
+
+// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
lock (sp.AttachmentsSyncLock)
{
-// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing multiple attachments from inventory for {0}", sp.Name);
-
foreach (KeyValuePair rez in rezlist)
{
RezSingleAttachmentFromInventory(sp, rez.Key, rez.Value);
@@ -386,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
- public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
+ private ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
if (!Enabled)
return null;
@@ -408,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt);
}
- public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
+ public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
{
if (!Enabled)
return null;
@@ -593,23 +578,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
DetachSingleAttachmentToInv(itemID, presence);
}
}
+ }
+
+ private void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
+ {
+ if (!Enabled)
+ return;
+
+ ScenePresence sp;
+ if (m_scene.TryGetScenePresence(remoteClient.AgentId, out sp))
+ DetachSingleAttachmentToGround(sp, soLocalId);
}
- public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
+ public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId)
{
if (!Enabled)
return;
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
-// remoteClient.Name, soLocalId);
+// sp.UUID, soLocalId);
SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
if (so == null)
return;
- if (so.AttachedAvatar != remoteClient.AgentId)
+ if (so.AttachedAvatar != sp.UUID)
return;
UUID inventoryID = so.GetFromItemID();
@@ -618,57 +613,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
// so.Name, so.LocalId, inventoryID);
- ScenePresence presence;
- if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
+ lock (sp.AttachmentsSyncLock)
{
- lock (presence.AttachmentsSyncLock)
- {
- if (!m_scene.Permissions.CanRezObject(
- so.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
- return;
-
- bool changed = presence.Appearance.DetachAttachment(inventoryID);
- if (changed && m_scene.AvatarFactory != null)
- m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
-
- presence.RemoveAttachment(so);
- DetachSceneObjectToGround(so, presence);
-
- List uuids = new List();
- uuids.Add(inventoryID);
- m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
- remoteClient.SendRemoveInventoryItem(inventoryID);
- }
-
- m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
+ if (!m_scene.Permissions.CanRezObject(
+ so.PrimCount, sp.UUID, sp.AbsolutePosition))
+ return;
+
+ bool changed = sp.Appearance.DetachAttachment(inventoryID);
+ if (changed && m_scene.AvatarFactory != null)
+ m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
+
+ sp.RemoveAttachment(so);
+
+ SceneObjectPart rootPart = so.RootPart;
+ rootPart.FromItemID = UUID.Zero;
+ so.AbsolutePosition = sp.AbsolutePosition;
+ so.AttachedAvatar = UUID.Zero;
+ rootPart.SetParentLocalId(0);
+ so.ClearPartAttachmentData();
+ rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
+ so.HasGroupChanged = true;
+ rootPart.Rezzed = DateTime.Now;
+ rootPart.RemFlag(PrimFlags.TemporaryOnRez);
+ so.AttachToBackup();
+ m_scene.EventManager.TriggerParcelPrimCountTainted();
+ rootPart.ScheduleFullUpdate();
+ rootPart.ClearUndoState();
+
+ List uuids = new List();
+ uuids.Add(inventoryID);
+ m_scene.InventoryService.DeleteItems(sp.UUID, uuids);
+ sp.ControllingClient.SendRemoveInventoryItem(inventoryID);
}
- }
- ///
- /// Detach the given scene object to the ground.
- ///
- ///
- /// The caller has to take care of all the other work in updating avatar appearance, inventory, etc.
- ///
- /// The scene object to detach.
- /// The scene presence from which the scene object is being detached.
- private void DetachSceneObjectToGround(SceneObjectGroup so, ScenePresence sp)
- {
- SceneObjectPart rootPart = so.RootPart;
-
- rootPart.FromItemID = UUID.Zero;
- so.AbsolutePosition = sp.AbsolutePosition;
- so.AttachedAvatar = UUID.Zero;
- rootPart.SetParentLocalId(0);
- so.ClearPartAttachmentData();
- rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
- so.HasGroupChanged = true;
- rootPart.Rezzed = DateTime.Now;
- rootPart.RemFlag(PrimFlags.TemporaryOnRez);
- so.AttachToBackup();
- m_scene.EventManager.TriggerParcelPrimCountTainted();
- rootPart.ScheduleFullUpdate();
- rootPart.ClearUndoState();
+ m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index ff3358f..832c6eb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
- m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false);
+ m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false);
// Check status on scene presence
Assert.That(m_presence.HasAttachments(), Is.True);
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(
- m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
+ m_presence, attItemId, (uint)AttachmentPoint.Chest);
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.True);
@@ -174,8 +174,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory(
- m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
- m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient);
+ m_presence, attItemId, (uint)AttachmentPoint.Chest);
+ m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.False);
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(
- m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
+ m_presence, attItemId, (uint)AttachmentPoint.Chest);
m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient);
// Check status on scene presence
--
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