From 38db87475528f48752623fcb7e8b40ef728f50e9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 11 Jan 2012 14:33:26 +0000 Subject: If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. --- .../Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 6b24718..ee10d04 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -493,7 +493,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } else { - sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData)); + SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); + + if (deserializedObject != null) + sceneObjects.Add(deserializedObject); } foreach (SceneObjectGroup sog in sceneObjects) -- cgit v1.1