From 3018b2c5d7c9de0e8da6d158f0848c840b7864ab Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Fri, 6 Dec 2013 16:21:11 +0200
Subject: Materials module: a) Store materials as assets; b) Finalized it
(removed the "Demo" label; removed most of the logging); c) Enabled by
default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
---
.../Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ec8ae7..4292719 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Used to collect the uuids of the assets that we need to save into the archive
///
- protected Dictionary m_assetUuids = new Dictionary();
+ protected Dictionary m_assetUuids = new Dictionary();
///
/// Used to collect the uuids of the users that we need to save into the archive
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Don't chase down link asset items as they actually point to their target item IDs rather than an asset
if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
- m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
+ m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
}
///
--
cgit v1.1