From 28fda1cab60d3a403537a0606416a7c008fe6183 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 19 Jan 2011 01:41:32 +0000 Subject: with mic's permission, reduce appearance, baked texture logging verbosity for now --- .../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7d6d191..ed0a290 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } } - m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId); + m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); // If we only found default textures, then the appearance is not cached return (defonly ? false : true); @@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory return; } - m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId); +// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId); // TODO: This is probably not necessary any longer, just assume the // textureEntry set implies that the appearance transaction is complete @@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; - m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId); + m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId); Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); // This appears to be set only in the final stage of the appearance -- cgit v1.1