From edce4e9c67b1c3b90474951532e78a2ea07e69fd Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Wed, 20 Oct 2010 00:40:05 -0400 Subject: * This removes an ugly extraparams hack that I used and makes UploadObjectAsset into a generic linkset upload tool. --- .../Avatar/ObjectCaps/UploadObjectAssetModule.cs | 79 +++++++++++++++++----- 1 file changed, 62 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs index d5c6e9d..465da29 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs @@ -47,6 +47,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps; using OSD = OpenMetaverse.StructuredData.OSD; using OSDMap = OpenMetaverse.StructuredData.OSDMap; using OpenSim.Framework.Capabilities; +using ExtraParamType = OpenMetaverse.ExtraParamType; namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps { @@ -188,25 +189,71 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps rootrot = obj.Rotation; } + + // Combine the extraparams data into it's ugly blob again.... - int bytelength = 0; - for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) - { - bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; - } - byte[] extraparams = new byte[bytelength]; - int position = 0; + //int bytelength = 0; + //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) + //{ + // bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; + //} + //byte[] extraparams = new byte[bytelength]; + //int position = 0; - for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) - { - Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, - obj.ExtraParams[extparams].ExtraParamData.Length); - position += obj.ExtraParams[extparams].ExtraParamData.Length; - } - pbs.ExtraParams = extraparams; + //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) + //{ + // Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, + // obj.ExtraParams[extparams].ExtraParamData.Length); + // + // position += obj.ExtraParams[extparams].ExtraParamData.Length; + // } + //pbs.ExtraParams = extraparams; + for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) + { + UploadObjectAssetMessage.Object.ExtraParam extraParam = obj.ExtraParams[extparams]; + switch ((ushort)extraParam.Type) + { + case (ushort)ExtraParamType.Sculpt: + pbs.SculptEntry = true; + pbs.SculptTexture = obj.SculptID; + pbs.SculptType = (byte)SculptType.Mesh; + + break; + case (ushort)ExtraParamType.Flexible: + Primitive.FlexibleData flex = new Primitive.FlexibleData(extraParam.ExtraParamData, 0); + pbs.FlexiEntry = true; + pbs.FlexiDrag = flex.Drag; + pbs.FlexiForceX = flex.Force.X; + pbs.FlexiForceY = flex.Force.Y; + pbs.FlexiForceZ = flex.Force.Z; + pbs.FlexiGravity = flex.Gravity; + pbs.FlexiSoftness = flex.Softness; + pbs.FlexiTension = flex.Tension; + pbs.FlexiWind = flex.Wind; + break; + case (ushort)ExtraParamType.Light: + Primitive.LightData light = new Primitive.LightData(extraParam.ExtraParamData, 0); + pbs.LightColorA = light.Color.A; + pbs.LightColorB = light.Color.B; + pbs.LightColorG = light.Color.G; + pbs.LightColorR = light.Color.R; + pbs.LightCutoff = light.Cutoff; + pbs.LightEntry = true; + pbs.LightFalloff = light.Falloff; + pbs.LightIntensity = light.Intensity; + pbs.LightRadius = light.Radius; + break; + case 0x40: + pbs.ReadProjectionData(extraParam.ExtraParamData, 0); + break; + + } + + + } pbs.PathBegin = (ushort) obj.PathBegin; pbs.PathCurve = (byte) obj.PathCurve; pbs.PathEnd = (ushort) obj.PathEnd; @@ -269,9 +316,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps pbs.TextureEntry = tmp.GetBytes(); prim.Shape = pbs; prim.Scale = obj.Scale; - prim.Shape.SculptEntry = true; - prim.Shape.SculptTexture = obj.SculptID; - prim.Shape.SculptType = (byte) SculptType.Mesh; + SceneObjectGroup grp = new SceneObjectGroup(); -- cgit v1.1