From abe0f4a0882942e211b17408767eca664762e062 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Sun, 6 Apr 2014 16:18:40 +0300 Subject: When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters. --- OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Lure') diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs index 317f0e9..68fef29 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs @@ -239,8 +239,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = url; + + string homeURI = null; + AgentCircuitData acd = scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); + if (acd != null && acd.ServiceURLs != null && acd.ServiceURLs.ContainsKey("HomeURI")) + homeURI = (string)acd.ServiceURLs["HomeURI"]; + string message; - GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(im.RegionID), out message); + GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(im.RegionID), client.AgentId, homeURI, out message); if (finalDestination != null) { ScenePresence sp = scene.GetScenePresence(client.AgentId); -- cgit v1.1