From ed1089d892d05c732536be2f870217d673b972d6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 12 Nov 2009 19:08:00 +0000 Subject: refactor some test asset creation into a helper class remove mono compiler warning --- .../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index ed3ed18..f8a010c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -29,7 +29,6 @@ using System; using System.Collections.Generic; using System.IO; using System.Reflection; -using System.Text; using System.Threading; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; @@ -122,8 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); - AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); - asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); + AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item @@ -338,8 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); - AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object); - asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); + AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item @@ -366,9 +363,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); - CachedUserInfo userInfo - = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); - InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath( scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); -- cgit v1.1