From 33f5d0d1e90c3e63e06a200043a01c32768335c1 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Mon, 15 Mar 2010 14:17:17 -0700
Subject: * UuidGatherer now tracks asset types for assets it discovers. The
asset types are inferred from context * OAR saving will attempt to correct
unknown asset types before writing broken assets to the OAR file
---
.../Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index ef10104..cfe3caa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Used to collect the uuids of the assets that we need to save into the archive
///
- protected Dictionary m_assetUuids = new Dictionary();
+ protected Dictionary m_assetUuids = new Dictionary();
///
/// Used to collect the uuids of the users that we need to save into the archive
@@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
new AssetsRequest(
- new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
+ new AssetsArchiver(m_archiveWriter), m_assetUuids,
m_scene.AssetService, ReceivedAllAssets).Execute();
}
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