From e992ca025571a891333a57012c2cd4419b6581e5 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 6 Oct 2009 15:39:53 -0700 Subject: Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. --- .../Avatar/Inventory/Transfer/InventoryTransferModule.cs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index d9a021f..e6e0483 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs @@ -111,16 +111,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer private Scene FindClientScene(UUID agentId) { + List scenes = null; lock (m_Scenelist) + scenes = new List(m_Scenelist); + + foreach (Scene scene in scenes) { - foreach (Scene scene in m_Scenelist) + ScenePresence presence = scene.GetScenePresence(agentId); + if (presence != null) { - ScenePresence presence = scene.GetScenePresence(agentId); - if (presence != null) - { - if (!presence.IsChildAgent) - return scene; - } + if (!presence.IsChildAgent) + return scene; } } return null; -- cgit v1.1