From d10b5e29bcef7335d38d4cbb590b60b7b171897b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 14 May 2009 16:33:04 +0000 Subject: * refactor: break some of xml2 serialization out of sog --- .../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index f4c5cba..34640ae 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Osp; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Setup; @@ -108,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = new AssetBase(); asset1.FullID = asset1Id; - asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2()); + asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); cm.AssetCache.AddAsset(asset1); // Create item -- cgit v1.1