From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 01:00:09 +0900 Subject: Formatting cleanup. --- .../Inventory/Archiver/InventoryArchiverModule.cs | 46 +++++++++++----------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 55dce05..1228eb1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs @@ -40,12 +40,12 @@ using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver -{ +{ /// /// This module loads and saves OpenSimulator inventory archives - /// + /// public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule - { + { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Name { get { return "Inventory Archiver Module"; } } @@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// public bool DisablePresenceChecks { get; set; } - public event InventoryArchiveSaved OnInventoryArchiveSaved; + public event InventoryArchiveSaved OnInventoryArchiveSaved; /// /// The file to load and save inventory if no filename has been specified @@ -83,7 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } public void Initialise(Scene scene, IConfigSource source) - { + { if (m_scenes.Count == 0) { scene.RegisterModuleInterface(this); @@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_aScene = scene; } - m_scenes[scene.RegionInfo.RegionID] = scene; + m_scenes[scene.RegionInfo.RegionID] = scene; } public void PostInitialise() {} @@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; if (handlerInventoryArchiveSaved != null) handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); - } + } public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) { @@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) { if (m_scenes.Count > 0) - { + { CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass); if (userInfo != null) @@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (CheckPresence(userInfo.UserProfile.ID)) { InventoryArchiveReadRequest request = - new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream); + new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream); UpdateClientWithLoadedNodes(userInfo, request.Execute()); return true; @@ -197,12 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } return false; - } + } public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath) { if (m_scenes.Count > 0) - { + { CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass); if (userInfo != null) @@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (CheckPresence(userInfo.UserProfile.ID)) { InventoryArchiveReadRequest request = - new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath); + new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath); UpdateClientWithLoadedNodes(userInfo, request.Execute()); return true; @@ -221,11 +221,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver "[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator", userInfo.UserProfile.Name, userInfo.UserProfile.ID); } - } + } } return false; - } + } /// /// Load inventory from an inventory file archive @@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", loadPath, invPath, firstName, lastName); - if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath)) + if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath)) m_log.InfoFormat( "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", loadPath, firstName, lastName); @@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver lock (m_pendingConsoleSaves) m_pendingConsoleSaves.Add(id); - } + } private void SaveInvConsoleCommandCompleted( Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, @@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// User password /// protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass) - { + { CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); //m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName); if (null == userInfo) @@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } try - { + { if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass)) { return userInfo; @@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { m_log.ErrorFormat( "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", - firstName, lastName); + firstName, lastName); return null; } } @@ -359,7 +359,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// /// Can be empty. In which case, nothing happens private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List loadedNodes) - { + { if (loadedNodes.Count == 0) return; @@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID); if (user != null && !user.IsChildAgent) - { + { foreach (InventoryNodeBase node in loadedNodes) { // m_log.DebugFormat( @@ -379,8 +379,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver } break; - } - } + } + } } /// -- cgit v1.1