From e4d26d7bfa4b4d4e775531a7dd400f41fc61f45f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 19 Jun 2009 20:46:17 +0000 Subject: When a shared module hooks OnClientClosed, it has no way of finding out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change. --- OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs index a733585..31363e5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs @@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups remote_client.SendGroupNameReply(groupUUID, groupnamereply); } - private void OnClientClosed(UUID agentID) + private void OnClientClosed(UUID agentID, Scene scene) { lock (m_ClientMap) { -- cgit v1.1