From 0ab8dd61d787e2ed04cf0fd473be8ea6a97ec8d0 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 4 Feb 2010 12:21:14 +0000 Subject: Finally cutting the gordian knot. Friends needs to be both a module and a service, and never the twain shall meet. This finally opens up the path to a working friends implementation --- OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 6 ------ 1 file changed, 6 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Friends') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index a9388ef..f383bad 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -40,7 +40,6 @@ using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; -using FriendInfo = OpenSim.Region.Framework.Interfaces.FriendInfo; namespace OpenSim.Region.CoreModules.Avatar.Friends { @@ -88,10 +87,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends { return 1; } - - public FriendInfo[] GetFriends(UUID PrincipalID) - { - return new FriendInfo[0]; - } } } -- cgit v1.1