From ec0d5b408adad5c806cad7b9cbce3ca37069dcaf Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 5 Nov 2009 17:29:52 +0000 Subject: Change the permissions module to use the friend list cache already in the friends module instead of requesting the entire friends list over the network each time a prim is touched. --- OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index c6fd72e..bb4e032 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -1114,6 +1114,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends { ((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights); } + + public List GetUserFriends(UUID agentID) + { + List fl; + lock (m_friendLists) + { + fl = (List)m_friendLists.Get(agentID.ToString(), + m_initialScene.GetFriendList); + } + + return fl; + } } #endregion } -- cgit v1.1