From c5bb51b443267a8bab8dcd28c6674491cae2c01a Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 9 Mar 2010 17:33:31 -0800 Subject: Changed a cryptic debug message and a wrong comment --- OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index de324c0..128515d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -481,7 +481,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID); // This user wants to be friends with the other user. - // Let's add both relations to the DB, but one of them is inactive (-1) + // Let's add the relation backwards, in case the other is not online FriendsService.StoreFriend(friendID, principalID.ToString(), 0); // Now let's ask the other user to be friends with this user -- cgit v1.1 From f58a0394edf3c0e4d46faf1f3053b940ba0a1c8c Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 10 Mar 2010 13:15:36 +0900 Subject: Formatting cleanup. Add copyright notices. --- OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 128515d..312db38 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends public IClientAPI LocateClientObject(UUID agentID) { Scene scene = GetClientScene(agentID); - if(scene == null) + if (scene == null) return null; ScenePresence presence = scene.GetScenePresence(agentID); - if(presence == null) + if (presence == null) return null; return presence.ControllingClient; -- cgit v1.1