From f99b89990c9e4b136b77125c680c7a7c510a6ef2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 9 Jul 2011 02:21:56 +0100
Subject: Add scratch AvatarFactoryModuleTests with one test to do a partial
check on AvatarFactoryModule.SetAppearance()
Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
---
.../Avatar/AvatarFactory/AvatarFactoryModule.cs | 24 +++++---
.../Tests/AvatarFactoryModuleTests.cs | 72 ++++++++++++++++++++++
2 files changed, 87 insertions(+), 9 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
(limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index d02a305..1955e5b 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -116,16 +116,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
#endregion
///
- /// Check for the existence of the baked texture assets. Request a rebake
- /// unless checkonly is true.
+ /// Check for the existence of the baked texture assets.
///
///
- ///
public bool ValidateBakedTextureCache(IClientAPI client)
{
return ValidateBakedTextureCache(client, true);
}
-
+
+ ///
+ /// Check for the existence of the baked texture assets. Request a rebake
+ /// unless checkonly is true.
+ ///
+ ///
+ ///
private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
@@ -156,13 +160,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
defonly = false; // found a non-default texture reference
- if (! CheckBakedTextureAsset(client,face.TextureID,idx))
+ if (!CheckBakedTextureAsset(client, face.TextureID, idx))
{
// the asset didn't exist if we are only checking, then we found a bad
// one and we're done otherwise, ask for a rebake
- if (checkonly) return false;
+ if (checkonly)
+ return false;
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID);
+
client.SendRebakeAvatarTextures(face.TextureID);
}
}
@@ -183,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
- m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId);
+ m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId);
return;
}
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
- Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
+ Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client, false); });
// This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate
@@ -220,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(client.AgentId);
+
QueueAppearanceSend(client.AgentId);
}
-
}
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
new file mode 100644
index 0000000..cf4c331
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -0,0 +1,72 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
+{
+ [TestFixture]
+ public class AvatarFactoryModuleTests
+ {
+ ///
+ /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service.
+ ///
+ [Test]
+ public void TestSetAppearance()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ UUID userId = TestHelper.ParseTail(0x1);
+
+ AvatarFactoryModule afm = new AvatarFactoryModule();
+ TestScene scene = SceneSetupHelpers.SetupScene();
+ SceneSetupHelpers.SetupSceneModules(scene, afm);
+
+ AgentCircuitData acd = new AgentCircuitData();
+ acd.AgentID = userId;
+ TestClient tc = SceneSetupHelpers.AddRootAgent(scene, acd);
+
+ byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
+ for (byte i = 0; i < visualParams.Length; i++)
+ visualParams[i] = i;
+
+ afm.SetAppearance(tc, new Primitive.TextureEntry(TestHelper.ParseTail(0x10)), visualParams);
+
+ ScenePresence sp = scene.GetScenePresence(userId);
+
+ // TODO: Check baked texture
+ Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1