From ae9c4a4d118e126b4f849bbfed112d0971459339 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 8 Nov 2010 07:48:35 -0500 Subject: Formatting cleanup. --- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 63 +++++++++++----------- 1 file changed, 31 insertions(+), 32 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 7f482cb..2dd444d 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += NewClient; - + if (config != null) { IConfig sconfig = config.Configs["Startup"]; @@ -138,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory return cached; } - /// /// Set appearance data (textureentry and slider settings) received from the client @@ -155,9 +154,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); return; } - + bool changed = false; - + // Process the texture entry if (textureEntry != null) { @@ -174,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory }); } } - + // Process the visual params, this may change height as well if (visualParams != null) { @@ -185,14 +184,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory sp.SetHeight(sp.Appearance.AvatarHeight); } } - + // If something changed in the appearance then queue an appearance save if (changed) QueueAppearanceSave(client.AgentId); // And always queue up an appearance update to send out QueueAppearanceSend(client.AgentId); - + // Send the appearance back to the avatar // AvatarAppearance avp = sp.Appearance; // sp.ControllingClient.SendAvatarDataImmediate(sp); @@ -216,35 +215,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } return true; } - + #region UpdateAppearanceTimer public void QueueAppearanceSend(UUID agentid) { -// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid); // 100 nanoseconds (ticks) we should wait - long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); + long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); lock (m_sendqueue) { m_sendqueue[agentid] = timestamp; m_updateTimer.Start(); } } - + public void QueueAppearanceSave(UUID agentid) { -// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid); // 100 nanoseconds (ticks) we should wait - long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); + long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); lock (m_savequeue) { m_savequeue[agentid] = timestamp; m_updateTimer.Start(); } } - + private void HandleAppearanceSend(UUID agentid) { ScenePresence sp = m_scene.GetScenePresence(agentid); @@ -254,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory return; } -// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); // Send the appearance to everyone in the scene sp.SendAppearanceToAllOtherAgents(); @@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // Send the appearance back to the avatar // AvatarAppearance avp = sp.Appearance; - // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); + // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes()); /* // this needs to be fixed, the flag should be on scene presence not the region module @@ -290,11 +289,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory private void HandleAppearanceUpdateTimer(object sender, EventArgs ea) { long now = DateTime.Now.Ticks; - + lock (m_sendqueue) { - Dictionary sends = new Dictionary(m_sendqueue); - foreach (KeyValuePair kvp in sends) + Dictionary sends = new Dictionary(m_sendqueue); + foreach (KeyValuePair kvp in sends) { if (kvp.Value < now) { @@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory lock (m_savequeue) { - Dictionary saves = new Dictionary(m_savequeue); - foreach (KeyValuePair kvp in saves) + Dictionary saves = new Dictionary(m_savequeue); + foreach (KeyValuePair kvp in saves) { if (kvp.Value < now) { @@ -320,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) m_updateTimer.Stop(); } - + #endregion /// @@ -336,8 +335,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); - - client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); + + client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); } /// @@ -353,17 +352,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); return; } - -// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); + +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId); AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) { if (wear.Type < AvatarWearable.MAX_WEARABLES) - avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero); + avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero); } - + avatAppearance.GetAssetsFrom(sp.Appearance); // This could take awhile since it needs to pull inventory @@ -381,11 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) { - for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) + for (int j = 0; j < appearance.Wearables[j].Count; j++) { if (appearance.Wearables[i][j].ItemID == UUID.Zero) continue; - + // Ignore ruth's assets if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) continue; @@ -399,9 +398,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory else { m_log.ErrorFormat( - "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", + "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", appearance.Wearables[i][j].ItemID, (WearableType)i); - + appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); } } -- cgit v1.1