From f83f7e18b6527ec4733d108898fee5539173cd99 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 10 Mar 2018 22:07:52 +0000 Subject: comment out some debug messages visible on SOP CompleteMovement --- .../CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 9553f5b..4abac43 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; // big debug - m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); + //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); /* for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) { @@ -600,7 +600,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); if (wearableCacheValid) - m_log.Debug("[ValidateBakedCache] have valid local cache"); + { + //m_log.Debug("[ValidateBakedCache] have valid local cache"); + } else wearableCache[19].TextureAsset = null; // clear optional skirt } @@ -640,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory if (bakedModuleCache != null) { - m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); + //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); for (int i = 0; i < bakedModuleCache.Length; i++) { @@ -695,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } // debug - m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); + //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); /* for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) { -- cgit v1.1