From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 237 +++++++++++++-------- 1 file changed, 150 insertions(+), 87 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 22c8937..9f7ff7f 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -38,48 +38,20 @@ using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { - public class AvatarFactoryModule : IAvatarFactory, IRegionModule + public class AvatarFactoryModule : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; private Scene m_scene = null; - private static readonly AvatarAppearance def = new AvatarAppearance(); - public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) - { - AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId); - //if ((profile != null) && (profile.RootFolder != null)) - if (avatar != null) - { - appearance = avatar.ToAvatarAppearance(avatarId); - return true; - } - - m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); - appearance = CreateDefault(avatarId); - return false; - } - - private AvatarAppearance CreateDefault(UUID avatarId) - { - AvatarAppearance appearance = null; - AvatarWearable[] wearables; - byte[] visualParams; - GetDefaultAvatarAppearance(out wearables, out visualParams); - appearance = new AvatarAppearance(avatarId, wearables, visualParams); - - return appearance; - } + private bool m_startAnimationSet = false; public void Initialise(Scene scene, IConfigSource source) { - scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += NewClient; if (m_scene == null) - { m_scene = scene; - } - } public void PostInitialise() @@ -102,6 +74,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory public void NewClient(IClientAPI client) { + client.OnRequestWearables += SendWearables; + client.OnSetAppearance += SetAppearance; client.OnAvatarNowWearing += AvatarIsWearing; } @@ -110,42 +84,115 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // client.OnAvatarNowWearing -= AvatarIsWearing; } - public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) + /// + /// Set appearance data (textureentry and slider settings) received from the client + /// + /// + /// + public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) { - IInventoryService invService = m_scene.InventoryService; + ScenePresence sp = m_scene.GetScenePresence(client.AgentId); + if (sp == null) + { + m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); + return; + } + +// DEBUG ON + m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId); +// DEBUG OFF - if (invService.GetRootFolder(userID) != null) +/* + if (m_physicsActor != null) { - for (int i = 0; i < 13; i++) + if (!IsChildAgent) { - if (appearance.Wearables[i].ItemID == UUID.Zero) - { - appearance.Wearables[i].AssetID = UUID.Zero; - } - else - { - InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); - baseItem = invService.GetItem(baseItem); + // This may seem like it's redundant, remove the avatar from the physics scene + // just to add it back again, but it saves us from having to update + // 3 variables 10 times a second. + bool flyingTemp = m_physicsActor.Flying; + RemoveFromPhysicalScene(); + //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); - if (baseItem != null) - { - appearance.Wearables[i].AssetID = baseItem.AssetID; - } - else + //PhysicsActor = null; + + AddToPhysicalScene(flyingTemp); + } + } +*/ + #region Bake Cache Check + + bool changed = false; + + // Process the texture entry + if (textureEntry != null) + { + for (int i = 0; i < BAKE_INDICES.Length; i++) + { + int j = BAKE_INDICES[i]; + Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; + + if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) + { + if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) { - m_log.ErrorFormat( - "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", - appearance.Wearables[i].ItemID, (WearableType)i); - - appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; + m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",face.TextureID,j,this.Name); + client.SendRebakeAvatarTextures(face.TextureID); } } } + changed = sp.Appearance.SetTextureEntries(textureEntry); + + } + + #endregion Bake Cache Check + + changed = sp.Appearance.SetVisualParams(visualParams) || changed; + + // If nothing changed (this happens frequently) just return + if (changed) + { +// DEBUG ON + m_log.Warn("[AVFACTORY] Appearance changed"); +// DEBUG OFF + sp.Appearance.SetAppearance(textureEntry, visualParams); + if (sp.Appearance.AvatarHeight > 0) + sp.SetHeight(sp.Appearance.AvatarHeight); + + m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); } +// DEBUG ON else + m_log.Warn("[AVFACTORY] Appearance did not change"); +// DEBUG OFF + + sp.SendAppearanceToAllOtherAgents(); + if (!m_startAnimationSet) + { + sp.Animator.UpdateMovementAnimations(); + m_startAnimationSet = true; + } + + client.SendAvatarDataImmediate(sp); + client.SendAppearance(sp.Appearance.Owner,sp.Appearance.VisualParams,sp.Appearance.Texture.GetBytes()); + } + + /// + /// Tell the client for this scene presence what items it should be wearing now + /// + public void SendWearables(IClientAPI client) + { + ScenePresence sp = m_scene.GetScenePresence(client.AgentId); + if (sp == null) { - m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); + m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); + return; } + +// DEBUG ON + m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); +// DEBUG OFF + client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); } /// @@ -153,65 +200,81 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory /// /// /// - public void AvatarIsWearing(Object sender, AvatarWearingArgs e) + public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e) { - m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing"); - - IClientAPI clientView = (IClientAPI)sender; - ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId); - - if (sp == null) + ScenePresence sp = m_scene.GetScenePresence(client.AgentId); + if (sp == null) { - m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); + m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); return; } + +// DEBUG ON + m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId); +// DEBUG OFF + + AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); - AvatarAppearance avatAppearance = sp.Appearance; - //if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) + //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance)) //{ - // m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); + // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence"); // avatAppearance = sp.Appearance; //} - //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); + //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name); foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) { - if (wear.Type < 13) + if (wear.Type < AvatarWearable.MAX_WEARABLES) { - avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; + AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero); + avatAppearance.SetWearable(wear.Type, newWearable); } } SetAppearanceAssets(sp.UUID, ref avatAppearance); - AvatarData adata = new AvatarData(avatAppearance); - m_scene.AvatarService.SetAvatar(clientView.AgentId, adata); + m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance); sp.Appearance = avatAppearance; } - public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) + private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) { - visualParams = GetDefaultVisualParams(); - wearables = AvatarWearable.DefaultWearables; - } + IInventoryService invService = m_scene.InventoryService; - public void UpdateDatabase(UUID user, AvatarAppearance appearance) - { - //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); - AvatarData adata = new AvatarData(appearance); - m_scene.AvatarService.SetAvatar(user, adata); - } + if (invService.GetRootFolder(userID) != null) + { + for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) + { + if (appearance.Wearables[i].ItemID == UUID.Zero) + { + appearance.Wearables[i].AssetID = UUID.Zero; + } + else + { + InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID); + baseItem = invService.GetItem(baseItem); - private static byte[] GetDefaultVisualParams() - { - byte[] visualParams; - visualParams = new byte[218]; - for (int i = 0; i < 218; i++) + if (baseItem != null) + { + appearance.Wearables[i].AssetID = baseItem.AssetID; + } + else + { + m_log.ErrorFormat( + "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", + appearance.Wearables[i].ItemID, (WearableType)i); + + appearance.Wearables[i].ItemID = UUID.Zero; + appearance.Wearables[i].AssetID = UUID.Zero; + } + } + } + } + else { - visualParams[i] = 100; + m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); } - return visualParams; } } } -- cgit v1.1