From 97b207240ee79abfec08d2dfaa9385211eb305c8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 23 Aug 2011 22:05:22 +0100 Subject: rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour --- .../CoreModules/Avatar/Attachments/AttachmentsModule.cs | 11 +++++------ .../Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 2 +- 2 files changed, 6 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 90092ce..a854c11 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; client.OnObjectAttach += AttachObject; client.OnObjectDetach += DetachObject; - client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; + client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; } public void UnsubscribeFromClientEvents(IClientAPI client) @@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; client.OnObjectAttach -= AttachObject; client.OnObjectDetach -= DetachObject; - client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; + client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; } /// @@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (updateInventoryStatus) { if (att == null) - ShowDetachInUserInventory(itemID, sp.ControllingClient); + DetachSingleAttachmentToInv(itemID, sp.ControllingClient); else ShowAttachInUserInventory(att, sp, itemID, AttachmentPt); } @@ -417,12 +417,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); if (group != null) { - //group.DetachToGround(); - ShowDetachInUserInventory(group.GetFromItemID(), remoteClient); + DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); } } - public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) + public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) { ScenePresence presence; if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 6f242e5..6695a9d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests m_attMod.RezSingleAttachmentFromInventory( presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); - m_attMod.ShowDetachInUserInventory(attItemId, presence.ControllingClient); + m_attMod.DetachSingleAttachmentToInv(attItemId, presence.ControllingClient); // Check status on scene presence Assert.That(presence.HasAttachments(), Is.False); -- cgit v1.1