From 395f343498bc429c0360201991147c6e089b0730 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 6 Mar 2010 00:07:47 +0000
Subject: refactor: Move DetachSingleAttachmentToInv to region module need to
rationalize method names later
---
.../Avatar/Attachments/AttachmentsModule.cs | 71 +++++++++++++++++-----
1 file changed, 56 insertions(+), 15 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar/Attachments')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 530a21c..d458364 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
+using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
@@ -131,26 +132,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
else
{
- m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
+ m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
return false;
}
return true;
- }
-
- ///
- /// Update the user inventory to reflect an attachment
- ///
- ///
- ///
- ///
- ///
- ///
+ }
+
public UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
- "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
+ "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
@@ -184,19 +177,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (UUID.Zero == itemID)
{
- m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
+ m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
return;
}
if (0 == AttachmentPt)
{
- m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
+ m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
return;
}
if (null == att.RootPart)
{
- m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
+ m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
return;
}
@@ -212,5 +205,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
+
+ public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
+ {
+ ScenePresence presence;
+ if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
+ {
+ presence.Appearance.DetachAttachment(itemID);
+
+ // Save avatar attachment information
+ if (m_scene.AvatarFactory != null)
+ {
+ m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
+ m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
+ }
+ }
+
+ DetachSingleAttachmentToInv(itemID, remoteClient);
+ }
+
+ // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
+ // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
+ protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
+ {
+ if (itemID == UUID.Zero) // If this happened, someone made a mistake....
+ return;
+
+ // We can NOT use the dictionries here, as we are looking
+ // for an entity by the fromAssetID, which is NOT the prim UUID
+ List detachEntities = m_scene.GetEntities();
+ SceneObjectGroup group;
+
+ foreach (EntityBase entity in detachEntities)
+ {
+ if (entity is SceneObjectGroup)
+ {
+ group = (SceneObjectGroup)entity;
+ if (group.GetFromItemID() == itemID)
+ {
+ m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
+ group.DetachToInventoryPrep();
+ m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
+ m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
+ m_scene.DeleteSceneObject(group, false);
+ return;
+ }
+ }
+ }
+ }
}
}
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