From 55ab6f015a6e6891aed6b882e546709ef89a1306 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 18 Mar 2013 23:48:03 +0000 Subject: Fix tests for multiattach --- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 0c1df6a..4cd03da 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); m_numberOfAttachEventsFired = 0; - scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false); + scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); @@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // Test wearing a different attachment from the ground. { - scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false); + scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); @@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // Test rewearing an already worn attachment from ground. Nothing should happen. { - scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false); + scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); -- cgit v1.1