From fe4c3a37c0a4d41c410ef99003c7ab437bdbc5f0 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 14 Aug 2012 00:12:15 +0100 Subject: Lay some groundwork for temp attachments. Decouple attachments from inventory. --- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 6e7a414..1d13f75 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); - scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false); + scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); // Check status on scene presence Assert.That(sp.HasAttachments(), Is.True); @@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests sp2.AbsolutePosition = new Vector3(0, 0, 0); sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); - scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false); + scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); Assert.That(sp.HasAttachments(), Is.False); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); @@ -641,4 +641,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests // Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); // } } -} \ No newline at end of file +} -- cgit v1.1