From 1de68b34d959570c6dc5de42e8dac5e36f960273 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Aug 2011 22:25:38 +0100 Subject: refactor: migrate DropObject handling fully into AttachmentsModule from Scene --- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b1f9197..b0146a1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -168,12 +168,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests UserInventoryHelpers.CreateInventoryItem( scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); -// Check item status - Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Not.Null); - - UUID attSoId = m_attMod.RezSingleAttachmentFromInventory( + ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); - m_attMod.DetachSingleAttachmentToGround(attSoId, m_presence.ControllingClient); + m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient); // Check scene presence status Assert.That(m_presence.HasAttachments(), Is.False); -- cgit v1.1