From c4727645b864a92fc489427c516ccab3a21c2d91 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 25 Jan 2011 14:23:58 -0800 Subject: Removed a few more spurious appearance saves. When an avatar enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before. --- .../Avatar/Attachments/AttachmentsModule.cs | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 360a014..ff26264 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt); - if (m_scene.AvatarFactory != null) - m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } } catch (Exception e) @@ -336,7 +334,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = m_scene.InventoryService.GetItem(item); - presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); + bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); + if (changed && m_scene.AvatarFactory != null) + m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } return att.UUID; @@ -380,9 +380,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // XXYY!! InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = m_scene.InventoryService.GetItem(item); - presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); - - if (m_scene.AvatarFactory != null) + bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); + if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } } @@ -402,11 +401,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments ScenePresence presence; if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) { - presence.Appearance.DetachAttachment(itemID); - // Save avatar attachment information m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); - if (m_scene.AvatarFactory != null) + + bool changed = presence.Appearance.DetachAttachment(itemID); + if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); } @@ -431,9 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) return; - presence.Appearance.DetachAttachment(itemID); - - if (m_scene.AvatarFactory != null) + bool changed = presence.Appearance.DetachAttachment(itemID); + if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); part.ParentGroup.DetachToGround(); -- cgit v1.1