From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index a3639e8..97a1be6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -501,10 +501,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments /// /// Update the attachment asset for the new sog details if they have changed. /// - /// + /// /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects, /// these details are not stored on the region. - /// + /// /// /// /// -- cgit v1.1