From b6476eaac35c37862ae74e6f6a070a80cf51c0c0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 17 Jul 2012 00:00:26 +0100 Subject: Stop sending the viewer an inventory create message if a known attachment item is updated. This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead. --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 64ee7e4..fff47e2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -566,11 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments item.InvType = (int)InventoryType.Object; m_scene.InventoryService.UpdateItem(item); - - // this gets called when the agent logs off! - if (sp.ControllingClient != null) - sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0); } + grp.HasGroupChanged = false; // Prevent it being saved over and over } // else -- cgit v1.1