From acfdca34fd9bf6d66d144ae5c0a325dd5e864517 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 17 Aug 2011 01:35:33 +0100 Subject: Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636 --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 4dbc5e6..0316d29 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments /// public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) { - m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); +// m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject"); try { @@ -466,7 +466,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments { m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); group.DetachToInventoryPrep(); - m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); +// m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); // If an item contains scripts, it's always changed. // This ensures script state is saved on detach -- cgit v1.1