From 4b4c5e69e59eb7461ccaa67fd4467e0606ffbe8e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 24 Aug 2011 22:45:51 +0100 Subject: Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical. As per Melanie --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 767908e..928d43f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -669,8 +669,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments { // m_log.DebugFormat("[SCENE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId); - grp.UpdatePrimFlags(grp.LocalId, grp.UsesPhysics, grp.IsTemporary, true, grp.IsVolumeDetect); - Vector3 inventoryStoredPosition = new Vector3 (((grp.AbsolutePosition.X > (int)Constants.RegionSize) ? Constants.RegionSize - 6 -- cgit v1.1