From 395f343498bc429c0360201991147c6e089b0730 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 6 Mar 2010 00:07:47 +0000 Subject: refactor: Move DetachSingleAttachmentToInv to region module need to rationalize method names later --- .../Avatar/Attachments/AttachmentsModule.cs | 71 +++++++++++++++++----- 1 file changed, 56 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 530a21c..d458364 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; @@ -131,26 +132,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments } else { - m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); + m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID); return false; } return true; - } - - /// - /// Update the user inventory to reflect an attachment - /// - /// - /// - /// - /// - /// + } + public UUID SetAttachmentInventoryStatus( SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) { m_log.DebugFormat( - "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", + "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", remoteClient.Name, att.Name, itemID); if (!att.IsDeleted) @@ -184,19 +177,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (UUID.Zero == itemID) { - m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); + m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID."); return; } if (0 == AttachmentPt) { - m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point."); + m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point."); return; } if (null == att.RootPart) { - m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!"); + m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!"); return; } @@ -212,5 +205,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); } } + + public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) + { + ScenePresence presence; + if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) + { + presence.Appearance.DetachAttachment(itemID); + + // Save avatar attachment information + if (m_scene.AvatarFactory != null) + { + m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); + m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + } + } + + DetachSingleAttachmentToInv(itemID, remoteClient); + } + + // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. + // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? + protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) + { + if (itemID == UUID.Zero) // If this happened, someone made a mistake.... + return; + + // We can NOT use the dictionries here, as we are looking + // for an entity by the fromAssetID, which is NOT the prim UUID + List detachEntities = m_scene.GetEntities(); + SceneObjectGroup group; + + foreach (EntityBase entity in detachEntities) + { + if (entity is SceneObjectGroup) + { + group = (SceneObjectGroup)entity; + if (group.GetFromItemID() == itemID) + { + m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); + group.DetachToInventoryPrep(); + m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); + m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); + m_scene.DeleteSceneObject(group, false); + return; + } + } + } + } } } \ No newline at end of file -- cgit v1.1