From 2b0f924557575777511432e5d72d21297a8002fd Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 26 Aug 2010 22:09:52 +0100
Subject: refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments
module since this appears to relate solely to attachments
---
.../Avatar/Attachments/AttachmentsModule.cs | 60 +++++++++++++++++++++-
1 file changed, 58 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index b3811bf..d56145a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -37,6 +37,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
@@ -448,7 +449,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
group.DetachToInventoryPrep();
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
- m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
+ UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
m_scene.DeleteSceneObject(group, false);
return;
}
@@ -471,8 +472,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
sog.UpdateGroupPosition(pos);
sog.RootPart.IsAttachment = false;
sog.AbsolutePosition = sog.RootPart.AttachedPos;
- m_scene.UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
+ UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
sog.SetAttachmentPoint(attachmentPoint);
}
+
+ ///
+ /// Update the attachment asset for the new sog details if they have changed.
+ ///
+ ///
+ /// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
+ /// these details are not stored on the region.
+ ///
+ ///
+ ///
+ ///
+ ///
+ protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
+ {
+ if (grp != null)
+ {
+ if (!grp.HasGroupChanged)
+ {
+ m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID);
+ return;
+ }
+
+ m_log.DebugFormat(
+ "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
+ grp.UUID, grp.GetAttachmentPoint());
+
+ string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
+
+ InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
+ item = m_scene.InventoryService.GetItem(item);
+
+ if (item != null)
+ {
+ AssetBase asset = m_scene.CreateAsset(
+ grp.GetPartName(grp.LocalId),
+ grp.GetPartDescription(grp.LocalId),
+ (sbyte)AssetType.Object,
+ Utils.StringToBytes(sceneObjectXml),
+ remoteClient.AgentId);
+ m_scene.AssetService.Store(asset);
+
+ item.AssetID = asset.FullID;
+ item.Description = asset.Description;
+ item.Name = asset.Name;
+ item.AssetType = asset.Type;
+ item.InvType = (int)InventoryType.Object;
+
+ m_scene.InventoryService.UpdateItem(item);
+
+ // this gets called when the agent logs off!
+ if (remoteClient != null)
+ remoteClient.SendInventoryItemCreateUpdate(item, 0);
+ }
+ }
+ }
}
}
\ No newline at end of file
--
cgit v1.1