From 9a5e7222cef7e81fee0c992c4557ac56e9665808 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 20 Oct 2009 10:33:23 -0700 Subject: * Removing cruft left over from the conversion to the new texture sending and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems --- OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs') diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 0a7e736..7da5e7a 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs @@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules.Asset LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); - private bool m_Enabled = false; - private Cache m_Cache = new Cache(CacheMedium.Memory, - CacheStrategy.Aggressive, - CacheFlags.AllowUpdate); + private bool m_Enabled; + private Cache m_Cache; public string Name { @@ -77,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset return; } + m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate); m_Enabled = true; m_log.Info("[ASSET CACHE]: Core asset cache enabled"); -- cgit v1.1