From edd393ff308db2bf6802654dc37de6aa6a10f78a Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 20 Oct 2009 11:58:23 -0700 Subject: Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed --- .../Agent/TextureSender/TextureSender.cs | 212 +++++++++++++++++++++ 1 file changed, 212 insertions(+) create mode 100644 OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs (limited to 'OpenSim/Region/CoreModules/Agent/TextureSender') diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs new file mode 100644 index 0000000..62c5a32 --- /dev/null +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs @@ -0,0 +1,212 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using log4net; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; + +namespace OpenSim.Region.CoreModules.Agent.TextureSender +{ + /// + /// A TextureSender handles the process of receiving a texture requested by the client from the + /// AssetCache, and then sending that texture back to the client. + /// + public class TextureSender : ITextureSender + { + private static readonly ILog m_log + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + /// + /// Records the number of times texture send has been called. + /// + public int counter = 0; + + public bool ImageLoaded = false; + + /// + /// Holds the texture asset to send. + /// + private AssetBase m_asset; + + //public UUID assetID { get { return m_asset.FullID; } } + + // private bool m_cancel = false; + + // See ITextureSender + + // private bool m_sending = false; + + /// + /// This is actually the number of extra packets required to send the texture data! We always assume + /// at least one is required. + /// + private int NumPackets = 0; + + /// + /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts + /// at the 600th byte (0th indexed). + /// + private int PacketCounter = 0; + + private int RequestedDiscardLevel = -1; + private IClientAPI RequestUser; + private uint StartPacketNumber = 0; + + public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) + { + RequestUser = client; + RequestedDiscardLevel = discardLevel; + StartPacketNumber = packetNumber; + } + + #region ITextureSender Members + + public bool Cancel + { + get { return false; } + set + { + // m_cancel = value; + } + } + + public bool Sending + { + get { return false; } + set + { + // m_sending = value; + } + } + + // See ITextureSender + public void UpdateRequest(int discardLevel, uint packetNumber) + { + RequestedDiscardLevel = discardLevel; + StartPacketNumber = packetNumber; + PacketCounter = (int)StartPacketNumber; + } + + // See ITextureSender + public bool SendTexturePacket() + { + //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); + + SendPacket(); + counter++; + if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || + ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) + { + return true; + } + return false; + } + + #endregion + + /// + /// Load up the texture data to send. + /// + /// + public void TextureReceived(AssetBase asset) + { + m_asset = asset; + NumPackets = CalculateNumPackets(asset.Data.Length); + PacketCounter = (int)StartPacketNumber; + ImageLoaded = true; + } + + /// + /// Sends a texture packet to the client. + /// + private void SendPacket() + { + if (PacketCounter <= NumPackets) + { + if (PacketCounter == 0) + { + if (NumPackets == 0) + { + RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); + PacketCounter++; + } + else + { + byte[] ImageData1 = new byte[600]; + Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); + + RequestUser.SendImageFirstPart( + (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2); + PacketCounter++; + } + } + else + { + int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); + if (size > 1000) size = 1000; + byte[] imageData = new byte[size]; + try + { + Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size); + } + catch (ArgumentOutOfRangeException) + { + m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + + m_asset.ID); + return; + } + + RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData); + PacketCounter++; + } + } + } + + /// + /// Calculate the number of packets that will be required to send the texture loaded into this sender + /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... + /// + /// + /// + private int CalculateNumPackets(int length) + { + int numPackets = 0; + + if (length > 600) + { + //over 600 bytes so split up file + int restData = (length - 600); + int restPackets = ((restData + 999) / 1000); + numPackets = restPackets; + } + + return numPackets; + } + } +} -- cgit v1.1