From a5151bb337cfee14dff6045d7f8e293201ae94ac Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 1 Feb 2017 16:31:01 +0000 Subject: Refactor asset handling as per Ubit's suggestion --- OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/Agent/TextureSender') diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 594b6bb..6e4a710 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs @@ -369,8 +369,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender else if (Cache != null) { string assetName = "j2kCache_" + AssetId.ToString(); - bool negative; - AssetBase layerDecodeAsset = Cache.Get(assetName, out negative); + AssetBase layerDecodeAsset; + Cache.Get(assetName, out layerDecodeAsset); if (layerDecodeAsset != null) { -- cgit v1.1