From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs') diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 7456e8c..5fde35f 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs @@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender if (m_cache != null) { - AssetBase layerDecodeAsset = new AssetBase(); - layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString(); + string assetID = "j2kCache_" + AssetId.ToString(); + + AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard); layerDecodeAsset.Local = true; - layerDecodeAsset.Name = layerDecodeAsset.ID; layerDecodeAsset.Temporary = true; - layerDecodeAsset.Type = (sbyte)AssetType.Notecard; #region Serialize Layer Data -- cgit v1.1