From e5904c388388ae5be4eb466c0c70f0ef4c628446 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey
Date: Wed, 5 Aug 2009 17:39:32 +0100
Subject: remove some more mono compiler warnings
---
.../Agent/TextureDownload/UserTextureDownloadService.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/CoreModules/Agent/TextureDownload')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
index 65138e2..19f0f90 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -60,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
///
- private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
+// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
///
/// XXX Also going to limit requests for found textures.
///
- private readonly IRequestLimitStrategy foundTextureLimitStrategy
- = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS);
+// private readonly IRequestLimitStrategy foundTextureLimitStrategy
+// = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS);
- private readonly IClientAPI m_client;
+// private readonly IClientAPI m_client;
private readonly Scene m_scene;
///
/// Texture Senders are placed in this queue once they have received their texture from the asset
/// cache. Another module actually invokes the send.
///
- private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue;
+// private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue;
///
/// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
// m_client = client;
m_scene = scene;
- m_sharedSendersQueue = sharedQueue;
+// m_sharedSendersQueue = sharedQueue;
}
///
--
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