From 93837807ffb24e5811368063b9231a9d8b018d9d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 16 Feb 2009 19:15:16 +0000 Subject: * refactor: remove AssetCache field hanging off Scene * This is always available at Scene.CommsManager.AssetCache --- .../CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Agent/TextureDownload') diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs index 2f98bab..ae71fda 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs @@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); m_textureSenders.Add(e.RequestedAssetID, requestHandler); - m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); + m_scene.CommsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); } } } -- cgit v1.1