From 190bdc8a2e8fa842759087749592769f951834ab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey Date: Wed, 5 Aug 2009 17:33:23 +0100 Subject: * Remove some mono compiler warnings --- .../TextureDownload/UserTextureDownloadService.cs | 29 +++++++++++----------- 1 file changed, 14 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs') diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs index 5be2a65..65138e2 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs @@ -45,8 +45,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// public class UserTextureDownloadService { - private static readonly ILog m_log - = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// True if the service has been closed, probably because a user with texture requests still queued @@ -88,13 +87,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// XXX This is really a temporary solution to deal with the situation where a client continually requests /// the same missing textures /// - private readonly IRequestLimitStrategy missingTextureLimitStrategy - = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); +// private readonly IRequestLimitStrategy missingTextureLimitStrategy +// = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); public UserTextureDownloadService( IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue sharedQueue) { - m_client = client; +// m_client = client; m_scene = scene; m_sharedSendersQueue = sharedQueue; } @@ -231,16 +230,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// Place a ready texture sender on the processing queue. /// /// - private void EnqueueTextureSender(ITextureSender textureSender) - { - textureSender.Cancel = false; - textureSender.Sending = true; - - if (!m_sharedSendersQueue.Contains(textureSender)) - { - m_sharedSendersQueue.Enqueue(textureSender); - } - } +// private void EnqueueTextureSender(ITextureSender textureSender) +// { +// textureSender.Cancel = false; +// textureSender.Sending = true; +// +// if (!m_sharedSendersQueue.Contains(textureSender)) +// { +// m_sharedSendersQueue.Enqueue(textureSender); +// } +// } /// /// Close this module. -- cgit v1.1 From e5904c388388ae5be4eb466c0c70f0ef4c628446 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey Date: Wed, 5 Aug 2009 17:39:32 +0100 Subject: remove some more mono compiler warnings --- .../Agent/TextureDownload/UserTextureDownloadService.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs') diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs index 65138e2..19f0f90 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs @@ -60,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// currently handle properly as far as I know). However, this situation should be handled in a more /// sophisticated way. /// - private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; +// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; /// /// XXX Also going to limit requests for found textures. /// - private readonly IRequestLimitStrategy foundTextureLimitStrategy - = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); +// private readonly IRequestLimitStrategy foundTextureLimitStrategy +// = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); - private readonly IClientAPI m_client; +// private readonly IClientAPI m_client; private readonly Scene m_scene; /// /// Texture Senders are placed in this queue once they have received their texture from the asset /// cache. Another module actually invokes the send. /// - private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue; +// private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue; /// /// Holds texture senders before they have received the appropriate texture from the asset cache. @@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload { // m_client = client; m_scene = scene; - m_sharedSendersQueue = sharedQueue; +// m_sharedSendersQueue = sharedQueue; } /// -- cgit v1.1