From 190bdc8a2e8fa842759087749592769f951834ab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey Date: Wed, 5 Aug 2009 17:33:23 +0100 Subject: * Remove some mono compiler warnings --- .../TextureDownload/UserTextureDownloadService.cs | 29 +++++++++++----------- 1 file changed, 14 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs') diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs index 5be2a65..65138e2 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs @@ -45,8 +45,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// public class UserTextureDownloadService { - private static readonly ILog m_log - = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// True if the service has been closed, probably because a user with texture requests still queued @@ -88,13 +87,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// XXX This is really a temporary solution to deal with the situation where a client continually requests /// the same missing textures /// - private readonly IRequestLimitStrategy missingTextureLimitStrategy - = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); +// private readonly IRequestLimitStrategy missingTextureLimitStrategy +// = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); public UserTextureDownloadService( IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue sharedQueue) { - m_client = client; +// m_client = client; m_scene = scene; m_sharedSendersQueue = sharedQueue; } @@ -231,16 +230,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// Place a ready texture sender on the processing queue. /// /// - private void EnqueueTextureSender(ITextureSender textureSender) - { - textureSender.Cancel = false; - textureSender.Sending = true; - - if (!m_sharedSendersQueue.Contains(textureSender)) - { - m_sharedSendersQueue.Enqueue(textureSender); - } - } +// private void EnqueueTextureSender(ITextureSender textureSender) +// { +// textureSender.Cancel = false; +// textureSender.Sending = true; +// +// if (!m_sharedSendersQueue.Contains(textureSender)) +// { +// m_sharedSendersQueue.Enqueue(textureSender); +// } +// } /// /// Close this module. -- cgit v1.1