From a89d097355526d4dc52a75a9734c6a02c3008ef4 Mon Sep 17 00:00:00 2001
From: Dr Scofield
Date: Mon, 9 Feb 2009 09:16:15 +0000
Subject: starting phase 2 of the OpenSim.Region.Environment commit: relocating
OpenSim.Region.Environment.Modules.Agent en bloc to
OpenSim.Region.CoreModules
---
.../AgentAssetTransactionsManager.cs | 231 +++++++++++++++++
.../AssetTransaction/AgentAssetsTransactions.cs | 232 +++++++++++++++++
.../AssetTransaction/AssetTransactionModule.cs | 288 +++++++++++++++++++++
.../Agent/AssetTransaction/AssetXferUploader.cs | 267 +++++++++++++++++++
4 files changed, 1018 insertions(+)
create mode 100644 OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
create mode 100644 OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
create mode 100644 OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
create mode 100644 OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
(limited to 'OpenSim/Region/CoreModules/Agent/AssetTransaction')
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
new file mode 100644
index 0000000..2be1eaa
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
@@ -0,0 +1,231 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+//using System.Reflection;
+//using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Interfaces;
+
+namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
+{
+ /*
+ public class AgentAssetTransactionsManager
+ {
+ //private static readonly ILog m_log
+ // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Each agent has its own singleton collection of transactions
+ ///
+ private Dictionary AgentTransactions =
+ new Dictionary();
+
+ ///
+ /// Should we dump uploaded assets to the filesystem?
+ ///
+ private bool m_dumpAssetsToFile;
+
+ public Scene MyScene;
+
+ public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
+ {
+ MyScene = scene;
+ m_dumpAssetsToFile = dumpAssetsToFile;
+ }
+
+ ///
+ /// Get the collection of asset transactions for the given user. If one does not already exist, it
+ /// is created.
+ ///
+ ///
+ ///
+ private AgentAssetTransactions GetUserTransactions(UUID userID)
+ {
+ lock (AgentTransactions)
+ {
+ if (!AgentTransactions.ContainsKey(userID))
+ {
+ AgentAssetTransactions transactions = null;
+ //= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
+ AgentTransactions.Add(userID, transactions);
+ }
+
+ return AgentTransactions[userID];
+ }
+ }
+
+ ///
+ /// Remove the given agent asset transactions. This should be called when a client is departing
+ /// from a scene (and hence won't be making any more transactions here).
+ ///
+ ///
+ public void RemoveAgentAssetTransactions(UUID userID)
+ {
+ // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
+
+ lock (AgentTransactions)
+ {
+ AgentTransactions.Remove(userID);
+ }
+ }
+
+ ///
+ /// Create an inventory item from data that has been received through a transaction.
+ ///
+ /// This is called when new clothing or body parts are created. It may also be called in other
+ /// situations.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
+ uint callbackID, string description, string name, sbyte invType,
+ sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+// m_log.DebugFormat(
+// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestCreateInventoryItem(
+ remoteClient, transactionID, folderID, callbackID, description,
+ name, invType, type, wearableType, nextOwnerMask);
+ }
+
+ ///
+ /// Update an inventory item with data that has been received through a transaction.
+ ///
+ /// This is called when clothing or body parts are updated (for instance, with new textures or
+ /// colours). It may also be called in other situations.
+ ///
+ ///
+ ///
+ ///
+ public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
+ InventoryItemBase item)
+ {
+// m_log.DebugFormat(
+// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
+// item.Name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
+ }
+
+ ///
+ /// Update a task inventory item with data that has been received through a transaction.
+ ///
+ /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
+ /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
+ /// and comes through this method.
+ ///
+ ///
+ ///
+ ///
+ public void HandleTaskItemUpdateFromTransaction(
+ IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
+ {
+// m_log.DebugFormat(
+// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
+// item.Name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
+ }
+
+ ///
+ /// Request that a client (agent) begin an asset transfer.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
+ byte[] data, bool storeLocal, bool tempFile)
+ {
+ //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
+ if (((AssetType)type == AssetType.Texture ||
+ (AssetType)type == AssetType.Sound ||
+ (AssetType)type == AssetType.TextureTGA ||
+ (AssetType)type == AssetType.Animation) &&
+ tempFile == false)
+ {
+ Scene scene = (Scene)remoteClient.Scene;
+ IMoneyModule mm = scene.RequestModuleInterface();
+
+ if (mm != null)
+ {
+ if (!mm.UploadCovered(remoteClient))
+ {
+ remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
+ return;
+ }
+ }
+ }
+
+ //Console.WriteLine("asset upload of " + assetID);
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
+ if (uploader != null)
+ {
+ uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
+ }
+ }
+
+ ///
+ /// Handle asset transfer data packets received in response to the asset upload request in
+ /// HandleUDPUploadRequest()
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
+ {
+ //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.HandleXfer(xferID, packetID, data);
+ }
+ }
+ */
+}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
new file mode 100644
index 0000000..b4dbaa1
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -0,0 +1,232 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Framework.Communications.Cache;
+
+namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
+{
+ ///
+ /// Manage asset transactions for a single agent.
+ ///
+ public class AgentAssetTransactions
+ {
+ private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ // Fields
+ private bool m_dumpAssetsToFile;
+ public AssetTransactionModule Manager;
+ public UUID UserID;
+ public Dictionary XferUploaders = new Dictionary();
+
+ // Methods
+ public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile)
+ {
+ UserID = agentID;
+ Manager = manager;
+ m_dumpAssetsToFile = dumpAssetsToFile;
+ }
+
+ public AssetXferUploader RequestXferUploader(UUID transactionID)
+ {
+ if (!XferUploaders.ContainsKey(transactionID))
+ {
+ AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
+
+ lock (XferUploaders)
+ {
+ XferUploaders.Add(transactionID, uploader);
+ }
+
+ return uploader;
+ }
+ return null;
+ }
+
+ public void HandleXfer(ulong xferID, uint packetID, byte[] data)
+ {
+ lock (XferUploaders)
+ {
+ foreach (AssetXferUploader uploader in XferUploaders.Values)
+ {
+ if (uploader.XferID == xferID)
+ {
+ uploader.HandleXferPacket(xferID, packetID, data);
+ break;
+ }
+ }
+ }
+ }
+
+ public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
+ uint callbackID, string description, string name, sbyte invType,
+ sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+ if (XferUploaders.ContainsKey(transactionID))
+ {
+ XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
+ callbackID, description, name, invType, type,
+ wearableType, nextOwnerMask);
+ }
+ }
+
+
+
+ ///
+ /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
+ ///
+ ///
+ /// The asset if the upload has completed, null if it has not.
+ public AssetBase GetTransactionAsset(UUID transactionID)
+ {
+ if (XferUploaders.ContainsKey(transactionID))
+ {
+ AssetXferUploader uploader = XferUploaders[transactionID];
+ AssetBase asset = uploader.GetAssetData();
+
+ lock (XferUploaders)
+ {
+ XferUploaders.Remove(transactionID);
+ }
+
+ return asset;
+ }
+
+ return null;
+ }
+
+ //private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
+ //{
+ // Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
+ // CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
+ // ourClient.AgentId);
+
+ // if (userInfo != null)
+ // {
+ // InventoryItemBase item = new InventoryItemBase();
+ // item.Owner = ourClient.AgentId;
+ // item.Creator = ourClient.AgentId;
+ // item.ID = UUID.Random();
+ // item.AssetID = asset.FullID;
+ // item.Description = asset.Description;
+ // item.Name = asset.Name;
+ // item.AssetType = asset.Type;
+ // item.InvType = asset.Type;
+ // item.Folder = inventoryFolderID;
+ // item.BasePermissions = 0x7fffffff;
+ // item.CurrentPermissions = 0x7fffffff;
+ // item.EveryOnePermissions = 0;
+ // item.NextPermissions = nextPerms;
+ // item.Flags = wearableType;
+ // item.CreationDate = Util.UnixTimeSinceEpoch();
+
+ // userInfo.AddItem(item);
+ // ourClient.SendInventoryItemCreateUpdate(item);
+ // }
+ // else
+ // {
+ // m_log.ErrorFormat(
+ // "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
+ // ourClient.AgentId);
+ // }
+ //}
+
+ public void RequestUpdateTaskInventoryItem(
+ IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
+ {
+ if (XferUploaders.ContainsKey(transactionID))
+ {
+ AssetBase asset = XferUploaders[transactionID].GetAssetData();
+ if (asset != null)
+ {
+ m_log.DebugFormat(
+ "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
+ item.Name, part.Name, transactionID);
+
+ asset.Metadata.Name = item.Name;
+ asset.Metadata.Description = item.Description;
+ asset.Metadata.Type = (sbyte)item.Type;
+ item.AssetID = asset.Metadata.FullID;
+
+ Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
+
+ if (part.Inventory.UpdateInventoryItem(item))
+ part.GetProperties(remoteClient);
+ }
+ }
+ }
+
+
+ public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
+ InventoryItemBase item)
+ {
+ if (XferUploaders.ContainsKey(transactionID))
+ {
+ CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
+ remoteClient.AgentId);
+
+ if (userInfo != null)
+ {
+ UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
+
+ AssetBase asset
+ = Manager.MyScene.CommsManager.AssetCache.GetAsset(
+ assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
+
+ if (asset == null)
+ {
+ asset = GetTransactionAsset(transactionID);
+ }
+
+ if (asset != null && asset.Metadata.FullID == assetID)
+ {
+ // Assets never get updated, new ones get created
+ asset.Metadata.FullID = UUID.Random();
+ asset.Metadata.Name = item.Name;
+ asset.Metadata.Description = item.Description;
+ asset.Metadata.Type = (sbyte)item.AssetType;
+ item.AssetID = asset.Metadata.FullID;
+
+ Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
+ }
+
+ userInfo.UpdateItem(item);
+ }
+ else
+ {
+ m_log.ErrorFormat(
+ "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
+ remoteClient.AgentId);
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
new file mode 100644
index 0000000..77dfd44
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -0,0 +1,288 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using Nini.Config;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
+{
+ public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
+ {
+ private readonly Dictionary RegisteredScenes = new Dictionary();
+ private bool m_dumpAssetsToFile = false;
+ private Scene m_scene = null;
+
+ public Scene MyScene
+ {
+ get{ return m_scene;}
+ }
+
+ ///
+ /// Each agent has its own singleton collection of transactions
+ ///
+ private Dictionary AgentTransactions =
+ new Dictionary();
+
+
+ public AssetTransactionModule()
+ {
+ // System.Console.WriteLine("creating AgentAssetTransactionModule");
+ }
+
+ #region IRegionModule Members
+
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
+ {
+ // System.Console.WriteLine("initialising AgentAssetTransactionModule");
+ RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
+ scene.RegisterModuleInterface(this);
+
+ scene.EventManager.OnNewClient += NewClient;
+ }
+
+ if (m_scene == null)
+ {
+ m_scene = scene;
+ if (config.Configs["StandAlone"] != null)
+ {
+ try
+ {
+ m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
+ }
+ catch (Exception)
+ {
+ }
+ }
+ else
+ {
+ }
+ }
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "AgentTransactionModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return true; }
+ }
+
+ #endregion
+
+ public void NewClient(IClientAPI client)
+ {
+ client.OnAssetUploadRequest += HandleUDPUploadRequest;
+ client.OnXferReceive += HandleXfer;
+ }
+
+ #region AgentAssetTransactions
+ ///
+ /// Get the collection of asset transactions for the given user. If one does not already exist, it
+ /// is created.
+ ///
+ ///
+ ///
+ private AgentAssetTransactions GetUserTransactions(UUID userID)
+ {
+ lock (AgentTransactions)
+ {
+ if (!AgentTransactions.ContainsKey(userID))
+ {
+ AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
+ AgentTransactions.Add(userID, transactions);
+ }
+
+ return AgentTransactions[userID];
+ }
+ }
+
+ ///
+ /// Remove the given agent asset transactions. This should be called when a client is departing
+ /// from a scene (and hence won't be making any more transactions here).
+ ///
+ ///
+ public void RemoveAgentAssetTransactions(UUID userID)
+ {
+ // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
+
+ lock (AgentTransactions)
+ {
+ AgentTransactions.Remove(userID);
+ }
+ }
+
+ ///
+ /// Create an inventory item from data that has been received through a transaction.
+ ///
+ /// This is called when new clothing or body parts are created. It may also be called in other
+ /// situations.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
+ uint callbackID, string description, string name, sbyte invType,
+ sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+ // m_log.DebugFormat(
+ // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestCreateInventoryItem(
+ remoteClient, transactionID, folderID, callbackID, description,
+ name, invType, type, wearableType, nextOwnerMask);
+ }
+
+ ///
+ /// Update an inventory item with data that has been received through a transaction.
+ ///
+ /// This is called when clothing or body parts are updated (for instance, with new textures or
+ /// colours). It may also be called in other situations.
+ ///
+ ///
+ ///
+ ///
+ public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
+ InventoryItemBase item)
+ {
+ // m_log.DebugFormat(
+ // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
+ // item.Name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
+ }
+
+ ///
+ /// Update a task inventory item with data that has been received through a transaction.
+ ///
+ /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
+ /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
+ /// and comes through this method.
+ ///
+ ///
+ ///
+ ///
+ public void HandleTaskItemUpdateFromTransaction(
+ IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
+ {
+ // m_log.DebugFormat(
+ // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
+ // item.Name);
+
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
+ }
+
+ ///
+ /// Request that a client (agent) begin an asset transfer.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
+ byte[] data, bool storeLocal, bool tempFile)
+ {
+ //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
+ if (((AssetType)type == AssetType.Texture ||
+ (AssetType)type == AssetType.Sound ||
+ (AssetType)type == AssetType.TextureTGA ||
+ (AssetType)type == AssetType.Animation) &&
+ tempFile == false)
+ {
+ Scene scene = (Scene)remoteClient.Scene;
+ IMoneyModule mm = scene.RequestModuleInterface();
+
+ if (mm != null)
+ {
+ if (!mm.UploadCovered(remoteClient))
+ {
+ remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
+ return;
+ }
+ }
+ }
+
+ //Console.WriteLine("asset upload of " + assetID);
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
+ if (uploader != null)
+ {
+ uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
+ }
+ }
+
+ ///
+ /// Handle asset transfer data packets received in response to the asset upload request in
+ /// HandleUDPUploadRequest()
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
+ {
+ //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+
+ transactions.HandleXfer(xferID, packetID, data);
+ }
+
+ #endregion
+ }
+}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
new file mode 100644
index 0000000..aef2664
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -0,0 +1,267 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.IO;
+using System.Reflection;
+using log4net;
+using OpenMetaverse;
+using OpenMetaverse.Packets;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
+{
+ public class AssetXferUploader
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private AssetBase m_asset;
+ private UUID InventFolder = UUID.Zero;
+ private sbyte invType = 0;
+ private bool m_createItem = false;
+ private string m_description = String.Empty;
+ private bool m_dumpAssetToFile;
+ private bool m_finished = false;
+ private string m_name = String.Empty;
+ private bool m_storeLocal;
+ private AgentAssetTransactions m_userTransactions;
+ private uint nextPerm = 0;
+ private IClientAPI ourClient;
+ private UUID TransactionID = UUID.Zero;
+ private sbyte type = 0;
+ private byte wearableType = 0;
+ public ulong XferID;
+
+ public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
+ {
+ m_userTransactions = transactions;
+ m_dumpAssetToFile = dumpAssetToFile;
+ }
+
+ ///
+ /// Process transfer data received from the client.
+ ///
+ ///
+ ///
+ ///
+ /// True if the transfer is complete, false otherwise or if the xferID was not valid
+ public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
+ {
+ if (XferID == xferID)
+ {
+ if (m_asset.Data.Length > 1)
+ {
+ byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
+ Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
+ Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
+ m_asset.Data = destinationArray;
+ }
+ else
+ {
+ byte[] buffer2 = new byte[data.Length - 4];
+ Array.Copy(data, 4, buffer2, 0, data.Length - 4);
+ m_asset.Data = buffer2;
+ }
+
+ ourClient.SendConfirmXfer(xferID, packetID);
+
+ if ((packetID & 0x80000000) != 0)
+ {
+ SendCompleteMessage();
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ ///
+ /// Initialise asset transfer from the client
+ ///
+ ///
+ ///
+ ///
+ /// True if the transfer is complete, false otherwise
+ public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
+ bool storeLocal, bool tempFile)
+ {
+ ourClient = remoteClient;
+ m_asset = new AssetBase();
+ m_asset.Metadata.FullID = assetID;
+ m_asset.Metadata.Type = type;
+ m_asset.Data = data;
+ m_asset.Metadata.Name = "blank";
+ m_asset.Metadata.Description = "empty";
+ m_asset.Metadata.Local = storeLocal;
+ m_asset.Metadata.Temporary = tempFile;
+
+ TransactionID = transaction;
+ m_storeLocal = storeLocal;
+
+ if (m_asset.Data.Length > 2)
+ {
+ SendCompleteMessage();
+ return true;
+ }
+ else
+ {
+ RequestStartXfer();
+ }
+
+ return false;
+ }
+
+ protected void RequestStartXfer()
+ {
+ XferID = Util.GetNextXferID();
+ ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
+ }
+
+ protected void SendCompleteMessage()
+ {
+ ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
+
+ m_finished = true;
+ if (m_createItem)
+ {
+ DoCreateItem();
+ }
+ else if (m_storeLocal)
+ {
+ m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
+ }
+
+ m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
+
+ if (m_dumpAssetToFile)
+ {
+ DateTime now = DateTime.Now;
+ string filename =
+ String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
+ now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
+ SaveAssetToFile(filename, m_asset.Data);
+ }
+ }
+
+ private void SaveAssetToFile(string filename, byte[] data)
+ {
+ string assetPath = "UserAssets";
+ if (!Directory.Exists(assetPath))
+ {
+ Directory.CreateDirectory(assetPath);
+ }
+ FileStream fs = File.Create(Path.Combine(assetPath, filename));
+ BinaryWriter bw = new BinaryWriter(fs);
+ bw.Write(data);
+ bw.Close();
+ fs.Close();
+ }
+
+ public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
+ uint callbackID, string description, string name, sbyte invType,
+ sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+ if (TransactionID == transactionID)
+ {
+ InventFolder = folderID;
+ m_name = name;
+ m_description = description;
+ this.type = type;
+ this.invType = invType;
+ this.wearableType = wearableType;
+ nextPerm = nextOwnerMask;
+ m_asset.Metadata.Name = name;
+ m_asset.Metadata.Description = description;
+ m_asset.Metadata.Type = type;
+
+ if (m_finished)
+ {
+ DoCreateItem();
+ }
+ else
+ {
+ m_createItem = true; //set flag so the inventory item is created when upload is complete
+ }
+ }
+ }
+
+
+ private void DoCreateItem()
+ {
+ m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
+ CachedUserInfo userInfo =
+ m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
+ ourClient.AgentId);
+
+ if (userInfo != null)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+ item.Owner = ourClient.AgentId;
+ item.Creator = ourClient.AgentId;
+ item.ID = UUID.Random();
+ item.AssetID = m_asset.Metadata.FullID;
+ item.Description = m_description;
+ item.Name = m_name;
+ item.AssetType = type;
+ item.InvType = invType;
+ item.Folder = InventFolder;
+ item.BasePermissions = 0x7fffffff;
+ item.CurrentPermissions = 0x7fffffff;
+ item.GroupPermissions=0;
+ item.EveryOnePermissions=0;
+ item.NextPermissions = nextPerm;
+ item.Flags = (uint) wearableType;
+ item.CreationDate = Util.UnixTimeSinceEpoch();
+
+ userInfo.AddItem(item);
+ ourClient.SendInventoryItemCreateUpdate(item);
+ }
+ else
+ {
+ m_log.ErrorFormat(
+ "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
+ ourClient.AgentId);
+ }
+ }
+
+ ///
+ /// Get the asset data uploaded in this transfer.
+ ///
+ /// null if the asset has not finished uploading
+ public AssetBase GetAssetData()
+ {
+ if (m_finished)
+ {
+ return m_asset;
+ }
+
+ return null;
+ }
+ }
+}
--
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