From 8e3b2392d129d727bfd00a2d9faa08d9e5be92de Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 28 Aug 2007 14:21:17 +0000 Subject: Start of trying to make Region/Scene more modular. Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command. --- OpenSim/Region/Communications/Local/CommunicationsLocal.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Communications') diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs index c1e9efb..19c8860 100644 --- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs @@ -85,8 +85,8 @@ namespace OpenSim.Region.Communications.Local uint regX = 1000; uint regY = 1000; - tempfirstname = MainLog.Instance.CmdPrompt("First name", "Hello"); - templastname = MainLog.Instance.CmdPrompt("Last name", "Everyone"); + tempfirstname = MainLog.Instance.CmdPrompt("First name", "Default"); + templastname = MainLog.Instance.CmdPrompt("Last name", "User"); tempMD5Passwd = MainLog.Instance.PasswdPrompt("Password"); regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000")); regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y" , "1000")); -- cgit v1.1