From 60fa75ac0466101654c6043d0366965da34c35bc Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 31 Dec 2007 03:33:21 +0000 Subject: Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon. --- OpenSim/Region/Communications/Local/LocalLoginService.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Communications/Local') diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index bf5f205..0fb86af 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs @@ -30,7 +30,9 @@ using System; using System.Collections; using System.Collections.Generic; using libsecondlife; + using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.UserManagement; using InventoryFolder=OpenSim.Framework.InventoryFolder; @@ -52,7 +54,7 @@ namespace OpenSim.Region.Communications.Local public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate) - : base(userManager, welcomeMess) + : base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess) { m_Parent = parent; this.serversInfo = serversInfo; -- cgit v1.1