From eaff580abe080add12d294f20c11dd5efdbed288 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 8 Aug 2008 11:04:24 +0000 Subject: Patch #9160 Refactor proxy encode/decode methods out of the PacketPool into their own class. --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 41a3197..b08b59d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -259,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP epProxy = epSender; if (proxyPortOffset != 0) { - epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes); + epSender = ProxyCodec.DecodeProxyMessage(RecvBuffer, ref numBytes); } int packetEnd = numBytes - 1; @@ -463,7 +463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (proxyPortOffset != 0) { //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString()); - PacketPool.EncodeProxyMessage(buffer, ref size, sendto); + ProxyCodec.EncodeProxyMessage(buffer, ref size, sendto); m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]); } else -- cgit v1.1