From e5649e0dd5aa944e68594825399f71562d1c867e Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sat, 28 Jun 2008 00:33:17 +0000
Subject: * Various documentation to some black magic parts of LLClientView *
Added IClientAPI.SendTexture stub.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 96 ++++++++++++++++++++--
1 file changed, 90 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 08b93f3..0294ca7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -47,7 +47,12 @@ using Timer=System.Timers.Timer;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
+
+ ///
+ /// Class that keeps track of past packets so that they don't get
+ /// duplicated when the client doesn't get back an ack
+ ///
public class PacketDupeLimiter
{
public PacketType pktype;
@@ -88,6 +93,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool m_clientBlocked = false;
+ // for sim stats
private int m_packetsReceived = 0;
private int m_lastPacketsReceivedSentToScene = 0;
private int m_unAckedBytes = 0;
@@ -645,6 +651,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
# endregion
+ ///
+ /// Event handler for check client timer
+ /// checks to ensure that the client is still connected
+ ///
+ ///
+ ///
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
{
if (m_packetsReceived == m_lastPacketsReceived)
@@ -675,6 +687,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
# region Setup
+ ///
+ /// Starts up the timers to check the client and resend unacked packets
+ /// Adds the client to the OpenSim.Region.Environment.Scenes.Scene
+ ///
protected virtual void InitNewClient()
{
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
@@ -3235,6 +3251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
+ ///
+ /// This is a different way of processing packets then ProcessInPacket
+ ///
protected virtual void RegisterLocalPacketHandlers()
{
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
@@ -3663,11 +3682,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
*/
}
+ ///
+ /// returns a byte array of the client set throttles Gets multiplied by the multiplier
+ ///
+ ///
+ /// non 1 multiplier for subdividing the throttles between individual regions
+ ///
public byte[] GetThrottlesPacked(float multiplier)
{
return m_packetQueue.GetThrottlesPacked(multiplier);
}
-
+ ///
+ /// sets the throttles from values supplied by the client
+ ///
+ ///
public void SetChildAgentThrottle(byte[] throttles)
{
m_packetQueue.SetThrottleFromClient(throttles);
@@ -3723,10 +3751,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
-
+ ///
+ /// Append any ACKs that need to be sent out to this packet
+ ///
+ ///
protected virtual void SetPendingAcks(ref Packet Pack)
{
- // Append any ACKs that need to be sent out to this packet
+
lock (m_pendingAcks)
{
// TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
@@ -3747,6 +3778,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ ///
+ /// Helper routine to prepare the packet for sending to UDP client
+ /// This converts it to bytes and puts it on the outgoing buffer
+ ///
+ ///
protected virtual void ProcessOutPacket(Packet Pack)
{
// Keep track of when this packet was sent out
@@ -3795,6 +3831,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ ///
+ /// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object
+ ///
+ ///
public virtual void InPacket(Packet NewPack)
{
if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
@@ -3859,7 +3899,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
-
+
+ ///
+ /// The dreaded OutPacket. This should only be called from withink the ClientStack itself right now
+ /// This is the entry point for simulator packets to go out to the client.
+ ///
+ ///
+ /// Corresponds to the type of data that is going out. Enum
public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
{
if ((SynchronizeClient != null) && (!IsActive))
@@ -3967,6 +4013,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SendPacketStats();
}
+ ///
+ /// Keeps track of the packet stats for the simulator stats reporter
+ ///
protected void SendPacketStats()
{
handlerPacketStats = OnPacketStats;
@@ -3978,6 +4027,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ ///
+ /// Emties out the old packets in the packet duplication tracking table.
+ ///
protected void ClearOldPacketDupeTracking()
{
lock (m_dupeLimiter)
@@ -4004,7 +4056,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// remove the dupe packets that we detected in the loop above.
uint[] seqsToRemove = toEliminate.ToArray();
- for (int i = 0; i
+ /// Breaks down the genericMessagePacket into specific events
+ ///
+ ///
+ ///
+ ///
public void DecipherGenericMessage(string gmMethod, LLUUID gmInvoice, GenericMessagePacket.ParamListBlock[] gmParams)
{
switch (gmMethod)
@@ -4081,9 +4140,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+
+ ///
+ /// Entryway from the client to the simulator
+ /// all UDP packets from the client will end up here
+ ///
+ /// libsecondlife.packet
protected void ProcessInPacket(Packet Pack)
{
+ // always ack the packet!
ack_pack(Pack);
+
+ // check for duplicate packets.. packets that the client is
+ // resending because it didn't receive our ack
+
lock (m_dupeLimiter)
{
if (m_dupeLimiter.ContainsKey(Pack.Header.Sequence))
@@ -4100,7 +4170,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_dupeLimiter.Add(Pack.Header.Sequence, pkdedupe);
}
}
- //m_log.Info("Sequence"
+
+ // check if we've got a local packet handler for this packet.type. See RegisterLocalPacketHandlers()
if (ProcessPacketMethod(Pack))
{
//there is a handler registered that handled this packet type
@@ -4108,6 +4179,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
+ // Main packet processing conditional
switch (Pack.Type)
{
#region Scene/Avatar
@@ -6159,6 +6231,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return shape;
}
+ ///
+ /// Send the client an Estate message blue box pop-down with a single OK button
+ ///
+ ///
+ ///
+ ///
+ ///
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
{
if (!ChildAgentStatus())
@@ -6387,6 +6466,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ public void SendTexture(AssetBase TextureAsset)
+ {
+
+ }
+
public ClientInfo GetClientInfo()
{
//MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
--
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