From e0ab0b3b6b8ae45ff74c274d5af89ccc9bdb5566 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 11 Jan 2017 01:02:57 +0000 Subject: change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 23 +++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index df34668..8ba1ba3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -4126,14 +4126,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Vector3 mycamera = Vector3.Zero; Vector3 mypos = Vector3.Zero; ScenePresence mysp = (ScenePresence)SceneAgent; - if(mysp != null && !mysp.IsDeleted) + + // we should have a presence + if(mysp == null) + return; + + if(doCulling) { cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance + 16f; // mycamera = mysp.CameraPosition; mypos = mysp.AbsolutePosition; } - else - doCulling = false; while (maxUpdatesBytes > 0) { @@ -4330,7 +4333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (update.Entity is ScenePresence) ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); else - ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId); + ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp); objectUpdateBlocks.Add(ablock); objectUpdates.Value.Add(update); maxUpdatesBytes -= ablock.Length; @@ -4462,6 +4465,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } // hack.. dont use +/* public void SendPartFullUpdate(ISceneEntity ent, uint? parentID) { if (ent is SceneObjectPart) @@ -4472,7 +4476,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; - ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId); + ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, mysp); if (parentID.HasValue) { blk.ParentID = parentID.Value; @@ -4488,7 +4492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name); // } - +*/ public void ReprioritizeUpdates() { lock (m_entityUpdates.SyncRoot) @@ -5726,7 +5730,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP return update; } - protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID) +// protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID) + protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, ScenePresence sp) { byte[] objectData = new byte[60]; data.RelativePosition.ToBytes(objectData, 0); @@ -5826,12 +5831,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP #region PrimFlags - PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(recipientID, data.UUID); + PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(sp, data.UUID); // Don't send the CreateSelected flag to everyone flags &= ~PrimFlags.CreateSelected; - if (recipientID == data.OwnerID) + if (sp.UUID == data.OwnerID) { if (data.CreateSelected) { -- cgit v1.1