From dd770c384c2e63cf8a1e2f522741afb8adfab4c2 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 22 Oct 2007 17:55:49 +0000 Subject: * Made EstateSetting static since there's only one instance, and we only need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache --- OpenSim/Region/ClientStack/ClientView.API.cs | 40 ++++++++++++++-------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index ed3c16c..a1e4b56 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -169,32 +169,32 @@ namespace OpenSim.Region.ClientStack Encoding _enc = Encoding.ASCII; RegionHandshakePacket handshake = new RegionHandshakePacket(); - handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; + handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor; handshake.RegionInfo.IsEstateManager = false; - handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; - handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; - handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; - handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; - handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; - handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; - handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; - handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; - handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; - handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; + handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0; + handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1; + handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2; + handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3; + handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0; + handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1; + handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2; + handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3; + handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess; + handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight; - handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; + handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags; handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0"); handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; - handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; - handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; - handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; - handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; - handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; - handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; - handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2; - handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; + handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0; + handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1; + handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2; + handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3; + handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0; + handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1; + handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2; + handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3; handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? this.OutPacket(handshake); -- cgit v1.1