From be357f8feeb438e3292292d163918a307d69c69a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Aug 2011 01:58:32 +0100 Subject: Fix bug in persisting saved appearances for npcs Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 --- OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index ff889ea..d1ce5df 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -136,7 +136,6 @@ namespace OpenSim.Region.ClientStack.Linden TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; CAPSFetchInventoryDescendents = m_Scene.HandleFetchInventoryDescendentsCAPS; GetClient = m_Scene.SceneContents.GetControllingClient; - } /// -- cgit v1.1