From baefa05b575b28e1ed08670e9c937ca307f09269 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 4 Feb 2008 18:52:24 +0000 Subject: * Rebase all current servers on common abstract BaseOpenSimServer class * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once --- OpenSim/Region/ClientStack/RegionApplicationBase.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index d6cf7c3..72917d1 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -40,17 +40,15 @@ using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.ClientStack { - public abstract class RegionApplicationBase + public abstract class RegionApplicationBase : BaseOpenSimServer { protected AssetCache m_assetCache; protected Dictionary m_clientCircuits = new Dictionary(); - protected DateTime m_startuptime; protected NetworkServersInfo m_networkServersInfo; protected BaseHttpServer m_httpServer; protected uint m_httpServerPort; - protected LogBase m_log; protected CommunicationsManager m_commsManager; protected SceneManager m_sceneManager = new SceneManager(); @@ -67,11 +65,6 @@ namespace OpenSim.Region.ClientStack get { return m_sceneManager; } } - public RegionApplicationBase() - { - m_startuptime = DateTime.Now; - } - public virtual void StartUp() { ClientView.TerrainManager = new TerrainManager(new SecondLife()); -- cgit v1.1